My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Electro Dragon Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Ram Rider
Giant Snowball
Skeletons Bomber Electro Dragon Ram Rider
Zap
Skeletons Bomber Ram Rider
Barbarian Barrel
Skeletons Ice Spirit Bomber Ice Wizard
The Log
Skeletons Ice Spirit Bomber Ram Rider
Earthquake
Skeletons Bomber
Arrows
Skeletons Ice Spirit Bomber
Royal Delivery
Skeletons Ice Spirit Bomber Electro Dragon Ice Wizard Ram Rider
Fireball
Bomber Electro Dragon Ice Wizard Ram Rider
Poison
Bomber Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Tornado Electro Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber The Log Tornado Ice Wizard Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber The Log

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bomber Ram Rider
Bomber
Ice Spirit Ram Rider
Tornado
Electro Dragon The Log Ice Wizard Ram Rider
Electro Dragon
Tornado Ice Wizard
The Log
Tornado Ram Rider
Ice Wizard
Tornado Electro Dragon Ram Rider
Ram Rider
Ice Spirit Bomber Tornado The Log Ice Wizard

Defense Synergies 1 22

Skeletons
Ice Spirit Bomber Tornado Electro Dragon The Log Ice Wizard Ram Rider
Ice Spirit
Skeletons Bomber Tornado Electro Dragon The Log Ice Wizard Ram Rider
Bomber
Skeletons Ice Spirit Tornado The Log
Tornado
Ice Wizard Skeletons Ice Spirit Bomber Electro Dragon The Log Ram Rider
Electro Dragon
Skeletons Ice Spirit Tornado The Log Ice Wizard
The Log
Skeletons Ice Spirit Bomber Tornado Electro Dragon Ice Wizard Ram Rider
Ice Wizard
Tornado Skeletons Ice Spirit Electro Dragon The Log
Ram Rider
Skeletons Ice Spirit Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Dragon The Log Ram Rider
Skeletons Ice Spirit Bomber Electro Dragon The Log Ice Wizard Ram Rider
Tornado Ram Rider Skeletons Bomber Electro Dragon Ice Wizard
Skeletons Bomber Electro Dragon Ice Wizard Ram Rider
Bomber Tornado The Log
Tornado The Log Skeletons Bomber Electro Dragon Ice Wizard
Tornado Ram Rider Ice Spirit Electro Dragon Ice Wizard
Electro Dragon The Log Ram Rider
Skeletons Tornado Ice Wizard
Tornado Skeletons Ice Spirit Bomber Ice Wizard
Ice Wizard Skeletons Bomber Tornado Electro Dragon The Log Ram Rider
Tornado Electro Dragon Ice Wizard Ram Rider
Skeletons Ice Spirit Bomber Electro Dragon The Log Ice Wizard Ram Rider
Bomber Ice Spirit Tornado Electro Dragon The Log
Ram Rider
Tornado Ice Spirit The Log Ram Rider
Skeletons Bomber Tornado Electro Dragon
Ice Spirit Bomber Tornado Electro Dragon The Log Ice Wizard Ram Rider
Tornado The Log Ice Spirit Bomber Electro Dragon Ice Wizard Ram Rider
Tornado Ram Rider
Bomber Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Bomber Electro Dragon The Log
Skeletons Ice Spirit Electro Dragon The Log Ram Rider
Tornado The Log Ram Rider
Skeletons Ram Rider
Skeletons Ice Spirit Tornado Electro Dragon Ice Wizard Ram Rider
Skeletons Ice Wizard Ram Rider
Electro Dragon Skeletons Ice Spirit Tornado The Log
Skeletons
Electro Dragon
Tornado The Log
Skeletons Ram Rider
Bomber Electro Dragon
Electro Dragon Skeletons Ice Spirit Bomber Tornado The Log
Bomber Electro Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Tornado Electro Dragon The Log Ice Wizard Ram Rider
Electro Dragon The Log
The Log
Bomber The Log
Ice Spirit Tornado Electro Dragon Ice Wizard Ram Rider
Bomber Tornado The Log
The Log Ice Spirit Tornado Electro Dragon Ice Wizard Ram Rider
The Log Tornado Electro Dragon Ram Rider
Tornado Electro Dragon
Tornado Electro Dragon The Log Ram Rider
Tornado Electro Dragon
The Log
Electro Dragon
The Log
Bomber Electro Dragon The Log
Electro Dragon The Log
Tornado
Bomber
Bomber Electro Dragon The Log
Bomber Tornado Electro Dragon The Log
The Log
Tornado
Tornado The Log
Electro Dragon The Log
Tornado The Log Ice Spirit Bomber Electro Dragon Ice Wizard
The Log Tornado Electro Dragon Ice Wizard Ram Rider
Tornado Electro Dragon The Log Ram Rider
Tornado The Log
Tornado Electro Dragon Ice Wizard
Electro Dragon Ice Spirit
Bomber Electro Dragon The Log
Ice Spirit Electro Dragon
The Log
Ice Spirit Electro Dragon
Tornado Electro Dragon Ice Wizard Ram Rider
The Log
Electro Dragon
The Log Bomber Electro Dragon
Tornado
Electro Dragon
Electro Dragon Ice Spirit Tornado The Log
Tornado Electro Dragon
Electro Dragon Tornado The Log

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