My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Knight Firecracker Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Wall Breakers
Giant Snowball
Skeletons Bomber Wall Breakers
Zap
Skeletons Bomber Firecracker Wall Breakers
Barbarian Barrel
Skeletons Ice Spirit Bomber Knight Firecracker Goblin Cage Wall Breakers
The Log
Skeletons Ice Spirit Bomber Firecracker Goblin Cage Wall Breakers
Earthquake
Skeletons Bomber Firecracker Goblin Cage
Arrows
Skeletons Ice Spirit Bomber Firecracker Wall Breakers
Royal Delivery
Skeletons Ice Spirit Bomber Knight Firecracker Goblin Cage Wall Breakers
Fireball
Bomber Firecracker Goblin Cage Wall Breakers
Poison
Bomber Firecracker Goblin Cage
Lightning
Knight Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Zap Wall Breakers Knight Firecracker Goblin Cage

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber Zap

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight Goblin Cage Bomber Firecracker Wall Breakers
Bomber
Ice Spirit Zap Knight Goblin Cage
Zap
Ice Spirit Firecracker Bomber Knight Goblin Cage Wall Breakers
Knight
Ice Spirit Firecracker Wall Breakers Bomber Zap
Firecracker
Zap Knight Ice Spirit Goblin Cage Wall Breakers
Goblin Cage
Ice Spirit Bomber Zap Firecracker Wall Breakers
Wall Breakers
Knight Ice Spirit Zap Firecracker Goblin Cage

Defense Synergies 5 15

Skeletons
Goblin Cage Ice Spirit Bomber Zap Knight Firecracker
Ice Spirit
Zap Goblin Cage Skeletons Bomber Knight Firecracker
Bomber
Knight Skeletons Ice Spirit Zap Goblin Cage
Zap
Ice Spirit Skeletons Bomber Knight Firecracker Goblin Cage
Knight
Bomber Firecracker Skeletons Ice Spirit Zap Goblin Cage
Firecracker
Knight Skeletons Ice Spirit Zap Goblin Cage
Goblin Cage
Skeletons Ice Spirit Bomber Zap Knight Firecracker
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker Goblin Cage
Skeletons Ice Spirit Bomber Zap Knight Firecracker Goblin Cage
Goblin Cage Skeletons Bomber Knight
Goblin Cage Skeletons Bomber Knight Firecracker
Bomber Firecracker Goblin Cage
Skeletons Bomber Zap Firecracker
Ice Spirit Zap Firecracker Goblin Cage
Zap Goblin Cage
Skeletons Goblin Cage
Knight Skeletons Ice Spirit Bomber Firecracker
Skeletons Bomber Zap Knight Firecracker
Zap Firecracker
Goblin Cage Skeletons Ice Spirit Bomber Zap Knight
Bomber Ice Spirit Zap Firecracker Goblin Cage
Knight Goblin Cage
Ice Spirit Zap Goblin Cage
Skeletons Bomber Knight Firecracker Goblin Cage
Ice Spirit Goblin Cage Bomber Zap Knight Firecracker
Zap Goblin Cage Ice Spirit Bomber Knight Firecracker
Goblin Cage
Bomber Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Goblin Cage
Bomber Zap Knight Firecracker
Skeletons Ice Spirit Zap Knight Goblin Cage
Zap Knight Goblin Cage
Skeletons Knight Goblin Cage
Firecracker Skeletons Ice Spirit Zap
Skeletons Knight Goblin Cage
Knight Goblin Cage
Zap Goblin Cage Skeletons Ice Spirit Knight Firecracker
Skeletons Goblin Cage
Knight Goblin Cage
Zap Goblin Cage
Skeletons Knight Goblin Cage
Bomber Firecracker Goblin Cage
Skeletons Ice Spirit Bomber Zap Knight Firecracker Goblin Cage
Bomber Zap Firecracker Goblin Cage
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Bomber Zap Firecracker
Firecracker Ice Spirit Zap
Bomber Firecracker
Ice Spirit Zap Firecracker
Zap Firecracker
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker
Firecracker
Bomber
Bomber Zap Firecracker
Bomber Zap Firecracker
Zap
Zap Firecracker Ice Spirit Bomber
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Ice Spirit Firecracker
Bomber Zap
Zap Ice Spirit Firecracker
Firecracker
Zap Ice Spirit
Zap Firecracker
Knight Firecracker
Bomber Zap Firecracker
Zap
Firecracker
Zap Ice Spirit Firecracker
Firecracker Zap
Zap Firecracker

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