My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Knight Firecracker Tesla Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Recruits
Giant Snowball
Skeletons Bomber Royal Recruits
Zap
Skeletons Bomber Firecracker
Barbarian Barrel
Skeletons Ice Spirit Bomber Knight Firecracker Tesla Royal Recruits
The Log
Skeletons Ice Spirit Bomber Firecracker Royal Recruits
Earthquake
Skeletons Bomber Firecracker Tesla
Arrows
Skeletons Ice Spirit Bomber Firecracker Royal Recruits
Royal Delivery
Skeletons Ice Spirit Bomber Knight Firecracker Royal Recruits
Fireball
Bomber Firecracker Tesla
Poison
Bomber Firecracker Royal Recruits
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Zap Knight Firecracker Tesla Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber Zap

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight Bomber Firecracker Royal Recruits
Bomber
Ice Spirit Zap Knight Royal Recruits
Zap
Ice Spirit Firecracker Bomber Knight Royal Recruits
Knight
Ice Spirit Firecracker Bomber Zap
Firecracker
Zap Knight Ice Spirit Royal Recruits
Tesla
Royal Recruits
Ice Spirit Bomber Zap Firecracker

Defense Synergies 5 18

Skeletons
Tesla Ice Spirit Bomber Zap Knight Firecracker
Ice Spirit
Zap Skeletons Bomber Knight Firecracker Tesla Royal Recruits
Bomber
Knight Skeletons Ice Spirit Zap Tesla Royal Recruits
Zap
Ice Spirit Skeletons Bomber Knight Firecracker Tesla
Knight
Bomber Firecracker Tesla Skeletons Ice Spirit Zap
Firecracker
Knight Skeletons Ice Spirit Zap Tesla Royal Recruits
Tesla
Skeletons Knight Ice Spirit Bomber Zap Firecracker
Royal Recruits
Ice Spirit Bomber Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker Tesla Royal Recruits
Skeletons Ice Spirit Bomber Zap Knight Firecracker Tesla Royal Recruits
Tesla Skeletons Bomber Knight Royal Recruits
Tesla Royal Recruits Skeletons Bomber Knight Firecracker
Bomber Firecracker Royal Recruits
Skeletons Bomber Zap Firecracker Tesla
Tesla Ice Spirit Zap Firecracker
Zap Tesla Royal Recruits
Tesla Skeletons Royal Recruits
Knight Skeletons Ice Spirit Bomber Firecracker Tesla Royal Recruits
Skeletons Bomber Zap Knight Firecracker Tesla Royal Recruits
Tesla Zap Firecracker
Tesla Royal Recruits Skeletons Ice Spirit Bomber Zap Knight
Bomber Ice Spirit Zap Firecracker Tesla Royal Recruits
Royal Recruits Knight Tesla
Ice Spirit Zap Tesla Royal Recruits
Tesla Skeletons Bomber Knight Firecracker Royal Recruits
Ice Spirit Tesla Bomber Zap Knight Firecracker Royal Recruits
Zap Ice Spirit Bomber Knight Firecracker Tesla Royal Recruits
Tesla Royal Recruits
Bomber Royal Recruits Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Skeletons Zap Tesla
Bomber Zap Knight Firecracker Tesla
Royal Recruits Skeletons Ice Spirit Zap Knight
Royal Recruits Zap Knight Tesla
Royal Recruits Skeletons Knight Tesla
Firecracker Skeletons Ice Spirit Zap Tesla
Royal Recruits Skeletons Knight Tesla
Knight Tesla Royal Recruits
Zap Royal Recruits Skeletons Ice Spirit Knight Firecracker
Royal Recruits Skeletons Tesla
Knight Tesla Royal Recruits
Royal Recruits Zap
Royal Recruits Skeletons Knight Tesla
Royal Recruits Bomber Firecracker Tesla
Tesla Royal Recruits Skeletons Ice Spirit Bomber Zap Knight Firecracker
Bomber Zap Firecracker Tesla Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Recruits
Firecracker Zap
Knight Firecracker Royal Recruits
Bomber Zap Firecracker
Firecracker Ice Spirit Zap
Bomber Firecracker
Ice Spirit Zap Firecracker
Zap Firecracker
Firecracker Zap Knight Royal Recruits
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker
Firecracker Royal Recruits
Bomber
Bomber Zap Firecracker
Bomber Zap Firecracker
Zap Royal Recruits
Zap Firecracker Ice Spirit Bomber
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Ice Spirit Firecracker
Bomber Zap
Zap Ice Spirit Firecracker
Firecracker
Zap Ice Spirit Royal Recruits
Zap Firecracker
Knight Firecracker
Bomber Zap Firecracker
Zap
Firecracker Royal Recruits
Zap Ice Spirit Firecracker Royal Recruits
Firecracker Zap
Zap Firecracker Royal Recruits

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