My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Gang Hog Rider
Giant Snowball
Skeletons Bomber Goblin Gang Hog Rider
Zap
Skeletons Bomber Goblin Gang Firecracker
Barbarian Barrel
Skeletons Ice Spirit Bomber Knight Goblin Gang Firecracker
The Log
Skeletons Ice Spirit Bomber Goblin Gang Firecracker Hog Rider
Earthquake
Skeletons Bomber Goblin Gang Firecracker Hog Rider
Arrows
Skeletons Ice Spirit Bomber Goblin Gang Firecracker
Royal Delivery
Skeletons Ice Spirit Bomber Knight Goblin Gang Firecracker Hog Rider
Fireball
Bomber Goblin Gang Firecracker Hog Rider
Poison
Bomber Goblin Gang Firecracker
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Zap Knight Goblin Gang Firecracker Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber Zap

Attack Synergies 10 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight Hog Rider Bomber Firecracker
Bomber
Ice Spirit Zap Knight Hog Rider
Zap
Ice Spirit Firecracker Hog Rider Bomber Knight
Knight
Ice Spirit Goblin Gang Firecracker Hog Rider Bomber Zap
Goblin Gang
Knight Hog Rider Firecracker
Firecracker
Zap Knight Hog Rider Ice Spirit Goblin Gang
Hog Rider
Ice Spirit Zap Knight Goblin Gang Firecracker Bomber

Defense Synergies 5 13

Skeletons
Ice Spirit Bomber Zap Knight Firecracker
Ice Spirit
Zap Goblin Gang Skeletons Bomber Knight Firecracker
Bomber
Knight Skeletons Ice Spirit Zap
Zap
Ice Spirit Skeletons Bomber Knight Goblin Gang Firecracker
Knight
Bomber Goblin Gang Firecracker Skeletons Ice Spirit Zap
Goblin Gang
Ice Spirit Knight Zap Firecracker
Firecracker
Knight Skeletons Ice Spirit Zap Goblin Gang
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker
Skeletons Ice Spirit Zap Knight Goblin Gang Firecracker
Goblin Gang Skeletons Bomber Knight
Skeletons Knight Goblin Gang Firecracker
Bomber Firecracker
Goblin Gang Skeletons Bomber Zap Firecracker
Ice Spirit Zap Goblin Gang Firecracker
Zap
Skeletons Goblin Gang
Knight Goblin Gang Skeletons Ice Spirit Bomber Firecracker
Goblin Gang Skeletons Bomber Zap Knight Firecracker
Zap Goblin Gang Firecracker
Skeletons Ice Spirit Bomber Zap Knight Goblin Gang
Bomber Ice Spirit Zap Goblin Gang Firecracker
Knight Goblin Gang
Ice Spirit Zap Goblin Gang
Skeletons Bomber Knight Goblin Gang Firecracker
Ice Spirit Bomber Zap Knight Goblin Gang Firecracker
Zap Ice Spirit Bomber Knight Firecracker
Bomber Goblin Gang Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Zap
Bomber Zap Knight Goblin Gang Firecracker
Goblin Gang Skeletons Ice Spirit Zap Knight
Goblin Gang Zap Knight
Skeletons Knight Goblin Gang
Firecracker Skeletons Ice Spirit Zap Goblin Gang
Goblin Gang Skeletons Knight
Knight
Zap Skeletons Ice Spirit Knight Firecracker
Skeletons Goblin Gang
Knight
Zap
Skeletons Knight Goblin Gang
Bomber Firecracker
Goblin Gang Skeletons Ice Spirit Bomber Zap Knight Firecracker
Bomber Zap Firecracker
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Bomber Zap Firecracker
Firecracker Ice Spirit Zap
Bomber Firecracker
Ice Spirit Zap Firecracker
Zap Firecracker
Goblin Gang
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker
Firecracker
Bomber
Bomber Zap Firecracker
Bomber Zap Firecracker
Zap
Zap Firecracker Ice Spirit Bomber
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Ice Spirit Firecracker
Bomber Zap
Zap Ice Spirit Firecracker
Firecracker
Zap Ice Spirit Goblin Gang
Zap Firecracker
Knight Goblin Gang Firecracker
Bomber Zap Firecracker
Zap
Firecracker
Zap Ice Spirit Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker
Firecracker

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