My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Recruits Goblin Barrel
Giant Snowball
Skeletons Bomber Royal Recruits Goblin Barrel
Zap
Skeletons Bomber Mortar Goblin Barrel
Barbarian Barrel
Skeletons Ice Spirit Bomber Mortar Royal Recruits Goblin Barrel
The Log
Skeletons Ice Spirit Bomber Royal Recruits Goblin Barrel
Earthquake
Skeletons Bomber Mortar Goblin Barrel
Arrows
Skeletons Ice Spirit Bomber Royal Recruits Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Bomber Royal Recruits Goblin Barrel
Fireball
Bomber Mortar Goblin Barrel
Poison
Bomber Mortar Royal Recruits
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Zap The Log Goblin Barrel Mortar Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber Zap

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Goblin Barrel Bomber Mortar Royal Recruits
Bomber
Ice Spirit Zap Mortar Royal Recruits
Zap
Ice Spirit Bomber Mortar Royal Recruits The Log
Mortar
Ice Spirit Bomber Zap The Log
Royal Recruits
Ice Spirit Bomber Zap
Goblin Barrel
Ice Spirit
The Log
Zap Mortar

Defense Synergies 1 17

Skeletons
Ice Spirit Bomber Zap Mortar The Log
Ice Spirit
Zap Skeletons Bomber Mortar Royal Recruits The Log
Bomber
Skeletons Ice Spirit Zap Mortar Royal Recruits The Log
Zap
Ice Spirit Skeletons Bomber Mortar The Log
Mortar
Skeletons Ice Spirit Bomber Zap The Log
Royal Recruits
Ice Spirit Bomber The Log
Goblin Barrel
The Log
Skeletons Ice Spirit Bomber Zap Mortar Royal Recruits

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mortar Royal Recruits The Log
Skeletons Ice Spirit Bomber Zap Mortar Royal Recruits The Log
Mortar Skeletons Bomber Royal Recruits
Royal Recruits Skeletons Bomber Mortar
Bomber Royal Recruits The Log
The Log Skeletons Bomber Zap
Ice Spirit Zap Mortar
Zap Royal Recruits The Log
Skeletons Mortar Royal Recruits
Skeletons Ice Spirit Bomber Royal Recruits
Skeletons Bomber Zap Royal Recruits The Log
Zap
Mortar Royal Recruits Skeletons Ice Spirit Bomber Zap The Log
Bomber Ice Spirit Zap Mortar Royal Recruits The Log
Royal Recruits Mortar
Ice Spirit Zap Mortar Royal Recruits The Log
Skeletons Bomber Mortar Royal Recruits
Ice Spirit Mortar Bomber Zap Royal Recruits The Log
Zap Mortar The Log Ice Spirit Bomber Royal Recruits
Mortar Royal Recruits
Bomber Royal Recruits The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Zap
Bomber Zap Mortar The Log
Royal Recruits Skeletons Ice Spirit Zap The Log
Royal Recruits Zap The Log
Royal Recruits Skeletons
Skeletons Ice Spirit Zap
Royal Recruits Skeletons
Royal Recruits
Zap Royal Recruits Skeletons Ice Spirit Mortar The Log
Royal Recruits Skeletons
Royal Recruits
Royal Recruits Zap The Log
Royal Recruits Skeletons
Royal Recruits Bomber
Royal Recruits Skeletons Ice Spirit Bomber Zap Mortar The Log
Bomber Zap Royal Recruits The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Royal Recruits The Log
Mortar Zap The Log
The Log
Royal Recruits The Log
Bomber Zap Mortar The Log
Ice Spirit Zap
Bomber Mortar The Log
The Log Ice Spirit Zap
The Log Zap Mortar
Zap Mortar Royal Recruits The Log
Zap
Mortar The Log
Mortar
Zap Mortar The Log
Bomber Zap Mortar The Log
Mortar Royal Recruits The Log
Mortar
Bomber
Bomber Zap Mortar The Log
Bomber Zap Mortar The Log
The Log
The Log
Zap Mortar Royal Recruits The Log
Zap The Log Ice Spirit Bomber Mortar
Mortar The Log Zap
Zap Mortar The Log
Zap Mortar The Log
Zap
Zap Ice Spirit
Bomber Zap Mortar The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Royal Recruits
Zap
The Log
The Log Bomber Zap Mortar
Zap
Royal Recruits
Zap Ice Spirit Royal Recruits The Log
Zap
Zap Mortar Royal Recruits The Log

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