My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Guards
Giant Snowball
Skeletons Cannon Goblin Barrel Guards
Zap
Skeletons Cannon Firecracker Goblin Barrel Guards
Barbarian Barrel
Skeletons Ice Spirit Cannon Firecracker Goblin Barrel Guards
The Log
Skeletons Ice Spirit Cannon Firecracker Goblin Barrel Guards
Earthquake
Skeletons Cannon Firecracker Goblin Barrel Guards
Arrows
Skeletons Ice Spirit Firecracker Goblin Barrel Guards
Royal Delivery
Skeletons Ice Spirit Firecracker Goblin Barrel Guards
Fireball
Cannon Firecracker Goblin Barrel
Poison
Cannon Firecracker Guards
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Cannon Firecracker Goblin Barrel Guards Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel Firecracker Guards
Cannon
Firecracker
Ice Spirit Goblin Barrel
Goblin Barrel
Ice Spirit Firecracker Guards
Guards
Ice Spirit Goblin Barrel The Log
Lightning
The Log
Guards

Defense Synergies 3 12

Skeletons
Cannon Ice Spirit Firecracker The Log
Ice Spirit
Skeletons Cannon Firecracker Guards The Log
Cannon
Skeletons The Log Ice Spirit Firecracker Guards
Firecracker
The Log Skeletons Ice Spirit Cannon Guards
Goblin Barrel
Guards
Ice Spirit Cannon Firecracker The Log
Lightning
The Log
The Log
Cannon Firecracker Skeletons Ice Spirit Guards Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Firecracker The Log
Skeletons Ice Spirit Cannon Firecracker The Log
Cannon Skeletons Lightning
Cannon Skeletons Firecracker Guards
Lightning Firecracker The Log
The Log Skeletons Cannon Firecracker Guards
Lightning Ice Spirit Cannon Firecracker
Lightning Cannon The Log
Cannon Skeletons
Guards Skeletons Ice Spirit Cannon Firecracker
Guards Skeletons Cannon Firecracker The Log
Firecracker
Cannon Skeletons Ice Spirit Guards Lightning The Log
Ice Spirit Cannon Firecracker Guards The Log
Cannon
Ice Spirit Cannon Lightning The Log
Skeletons Cannon Firecracker
Ice Spirit Cannon Firecracker Guards The Log
The Log Ice Spirit Cannon Firecracker Guards
Cannon
Cannon Firecracker Guards The Log
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons
Firecracker Lightning The Log
Guards Skeletons Ice Spirit Lightning The Log
Guards Lightning The Log
Skeletons Cannon Guards
Firecracker Skeletons Ice Spirit
Guards Skeletons Lightning
Lightning Skeletons Ice Spirit Firecracker The Log
Skeletons Cannon Guards
Guards
Lightning Guards The Log
Lightning Skeletons Cannon Guards
Cannon Firecracker
Guards Skeletons Ice Spirit Firecracker Lightning The Log
Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Guards The Log
Firecracker The Log
Lightning The Log
Lightning Firecracker Guards The Log
Firecracker The Log
Firecracker Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker Lightning
The Log Firecracker Lightning
Lightning Guards
Firecracker Lightning The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning
Lightning
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Firecracker The Log Ice Spirit
Firecracker The Log Lightning
Lightning The Log
Lightning Firecracker The Log
Lightning Firecracker
Lightning Ice Spirit Firecracker Guards
Lightning
Lightning The Log
Lightning Ice Spirit Firecracker
Firecracker Lightning The Log
Lightning Ice Spirit Guards
Lightning Firecracker
The Log
Lightning Firecracker
The Log Firecracker Lightning
Lightning
Firecracker
Ice Spirit Firecracker Guards Lightning The Log
Firecracker Lightning
Lightning Firecracker The Log
Lightning Firecracker

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