My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Balloon Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Cannon Balloon Lumberjack Little Prince
Zap
Skeletons Cannon Firecracker Balloon Little Prince
Barbarian Barrel
Skeletons Ice Spirit Cannon Firecracker Lumberjack Little Prince
The Log
Skeletons Ice Spirit Cannon Firecracker Lumberjack Little Prince
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Ice Spirit Firecracker Little Prince
Royal Delivery
Skeletons Ice Spirit Firecracker Balloon Lumberjack Little Prince
Fireball
Cannon Firecracker Balloon Lumberjack Little Prince
Poison
Cannon Firecracker Balloon Little Prince
Lightning
Cannon Balloon Lumberjack Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Cannon Firecracker Tornado Little Prince Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Cannon Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Balloon Firecracker Lumberjack
Cannon
Firecracker
Ice Spirit Tornado Balloon Lumberjack
Tornado
Firecracker Balloon
Balloon
Ice Spirit Lumberjack Firecracker Tornado Little Prince
Lumberjack
Balloon Ice Spirit Firecracker
Little Prince
Balloon

Defense Synergies 1 17

Skeletons
Cannon Ice Spirit Firecracker Tornado Lumberjack Little Prince
Ice Spirit
Skeletons Cannon Firecracker Tornado Lumberjack Little Prince
Cannon
Skeletons Ice Spirit Firecracker Lumberjack Little Prince
Firecracker
Skeletons Ice Spirit Cannon Tornado Lumberjack
Tornado
Skeletons Ice Spirit Firecracker Little Prince
Balloon
Lumberjack
Skeletons Ice Spirit Cannon Firecracker Little Prince
Little Prince
Skeletons Ice Spirit Cannon Tornado Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Lumberjack Skeletons Ice Spirit Cannon Firecracker
Cannon Tornado Lumberjack Skeletons
Cannon Lumberjack Skeletons Firecracker
Firecracker Tornado Lumberjack
Tornado Skeletons Cannon Firecracker Lumberjack
Tornado Ice Spirit Cannon Firecracker Little Prince
Cannon
Cannon Skeletons Tornado Lumberjack
Tornado Skeletons Ice Spirit Cannon Firecracker Lumberjack Little Prince
Skeletons Cannon Firecracker Tornado Lumberjack
Firecracker Tornado
Cannon Lumberjack Skeletons Ice Spirit
Ice Spirit Cannon Firecracker Tornado Lumberjack
Cannon Lumberjack
Tornado Ice Spirit Cannon Lumberjack
Skeletons Cannon Firecracker Tornado Lumberjack
Ice Spirit Cannon Firecracker Tornado Lumberjack Little Prince
Tornado Ice Spirit Cannon Firecracker Lumberjack Little Prince
Cannon Tornado Lumberjack
Cannon Firecracker Lumberjack Little Prince
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons
Firecracker Lumberjack
Lumberjack Skeletons Ice Spirit
Lumberjack Tornado
Skeletons Cannon Lumberjack
Firecracker Skeletons Ice Spirit Tornado
Skeletons Lumberjack
Lumberjack
Skeletons Ice Spirit Firecracker Tornado
Skeletons Cannon
Lumberjack
Tornado
Skeletons Cannon Lumberjack
Cannon Firecracker
Skeletons Ice Spirit Firecracker Tornado Lumberjack Little Prince
Cannon Firecracker
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Tornado
Firecracker
Firecracker
Firecracker Ice Spirit Tornado
Firecracker Tornado
Ice Spirit Firecracker Tornado
Firecracker Tornado
Tornado Lumberjack
Firecracker Tornado
Firecracker Tornado
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Tornado
Firecracker
Firecracker Tornado Little Prince
Tornado
Tornado
Firecracker Tornado Ice Spirit Little Prince
Firecracker Tornado
Tornado
Firecracker Tornado
Firecracker Tornado Little Prince
Ice Spirit Firecracker
Ice Spirit Firecracker
Firecracker
Ice Spirit
Firecracker Tornado
Firecracker Lumberjack
Firecracker
Tornado
Firecracker
Ice Spirit Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Little Prince
Firecracker

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