My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Ram Rider
Giant Snowball
Skeletons Cannon Goblin Gang Ram Rider
Zap
Skeletons Cannon Goblin Gang Firecracker Ram Rider
Barbarian Barrel
Skeletons Ice Spirit Cannon Goblin Gang Firecracker
The Log
Skeletons Ice Spirit Cannon Goblin Gang Firecracker Ram Rider
Earthquake
Skeletons Cannon Goblin Gang Firecracker
Arrows
Skeletons Ice Spirit Goblin Gang Firecracker
Royal Delivery
Skeletons Ice Spirit Goblin Gang Firecracker P.E.K.K.A Ram Rider
Fireball
Cannon Goblin Gang Firecracker Ram Rider
Poison
Cannon Goblin Gang Firecracker
Lightning
Cannon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Cannon Goblin Gang Firecracker Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Cannon Goblin Gang

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Firecracker Ram Rider Mega Knight
Cannon
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Ice Spirit Goblin Gang P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Ice Spirit Goblin Gang Firecracker Ram Rider
Ram Rider
Ice Spirit Firecracker P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit Firecracker Ram Rider

Defense Synergies 2 15

Skeletons
Cannon Ice Spirit Firecracker P.E.K.K.A Ram Rider
Ice Spirit
Goblin Gang Skeletons Cannon Firecracker P.E.K.K.A Ram Rider Mega Knight
Cannon
Skeletons Ice Spirit Goblin Gang Firecracker
Goblin Gang
Ice Spirit Cannon Firecracker P.E.K.K.A
Firecracker
Skeletons Ice Spirit Cannon Goblin Gang P.E.K.K.A Mega Knight
P.E.K.K.A
Skeletons Ice Spirit Goblin Gang Firecracker
Ram Rider
Skeletons Ice Spirit
Mega Knight
Ice Spirit Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ram Rider
P.E.K.K.A Skeletons Ice Spirit Cannon Goblin Gang Firecracker Ram Rider Mega Knight
Cannon Goblin Gang P.E.K.K.A Ram Rider Mega Knight Skeletons
Cannon P.E.K.K.A Skeletons Goblin Gang Firecracker Ram Rider Mega Knight
Firecracker P.E.K.K.A Mega Knight
Goblin Gang Skeletons Cannon Firecracker Mega Knight
Ram Rider Ice Spirit Cannon Goblin Gang Firecracker
Cannon P.E.K.K.A Ram Rider Mega Knight
Cannon P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Cannon Firecracker Mega Knight
Goblin Gang Skeletons Cannon Firecracker Ram Rider Mega Knight
Goblin Gang Firecracker Ram Rider
Cannon P.E.K.K.A Mega Knight Skeletons Ice Spirit Goblin Gang Ram Rider
Mega Knight Ice Spirit Cannon Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang Ram Rider Mega Knight
Ice Spirit Cannon Goblin Gang P.E.K.K.A Ram Rider Mega Knight
Mega Knight Skeletons Cannon Goblin Gang Firecracker P.E.K.K.A
Ice Spirit Cannon Mega Knight Goblin Gang Firecracker Ram Rider
Ice Spirit Cannon Firecracker Ram Rider Mega Knight
P.E.K.K.A Cannon Ram Rider
Goblin Gang Mega Knight Cannon Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons P.E.K.K.A
Goblin Gang Firecracker Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Skeletons Ice Spirit Ram Rider
Goblin Gang P.E.K.K.A Mega Knight Ram Rider
P.E.K.K.A Skeletons Cannon Goblin Gang Ram Rider Mega Knight
Firecracker Skeletons Ice Spirit Goblin Gang Ram Rider
Goblin Gang P.E.K.K.A Skeletons Ram Rider
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Skeletons Ice Spirit Firecracker
P.E.K.K.A Skeletons Cannon Goblin Gang
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Skeletons Cannon Goblin Gang Ram Rider
Cannon Firecracker Mega Knight
Goblin Gang Skeletons Ice Spirit Firecracker P.E.K.K.A
Mega Knight Cannon Firecracker P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ram Rider
Firecracker
Firecracker Mega Knight
Firecracker Ice Spirit Ram Rider
Firecracker
Ice Spirit Firecracker Ram Rider
Firecracker Ram Rider
Goblin Gang
Firecracker Ram Rider
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Ice Spirit Mega Knight
Firecracker Ram Rider
Ram Rider Mega Knight
Firecracker
Firecracker
Ice Spirit Firecracker
Mega Knight
Ice Spirit Firecracker
P.E.K.K.A Mega Knight
Firecracker
Ice Spirit Goblin Gang
Firecracker Ram Rider
Goblin Gang Firecracker Mega Knight
Firecracker
Firecracker P.E.K.K.A Mega Knight
Ice Spirit Goblin Gang Firecracker
Firecracker
Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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