My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Bandit
Giant Snowball
Skeletons Cannon Goblin Gang
Zap
Skeletons Cannon Goblin Gang Bandit
Barbarian Barrel
Skeletons Ice Spirit Cannon Goblin Gang Bandit
The Log
Skeletons Ice Spirit Cannon Goblin Gang Bandit
Earthquake
Skeletons Cannon Goblin Gang
Arrows
Skeletons Ice Spirit Goblin Gang
Royal Delivery
Skeletons Ice Spirit Goblin Gang Bandit
Fireball
Cannon Goblin Gang Bandit
Poison
Cannon Goblin Gang
Lightning
Cannon Bandit Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Delivery The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Cannon Goblin Gang Royal Delivery Bandit Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Cannon

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bandit
Cannon
Goblin Gang
Bandit
Royal Delivery
The Log
Bandit
Bandit
Ice Spirit Goblin Gang The Log
Goblinstein

Defense Synergies 4 16

Skeletons
Cannon Ice Spirit Royal Delivery The Log Bandit
Ice Spirit
Goblin Gang Skeletons Cannon Royal Delivery The Log Bandit
Cannon
Skeletons Royal Delivery The Log Ice Spirit Goblin Gang Bandit
Goblin Gang
Ice Spirit Cannon Royal Delivery The Log Bandit
Royal Delivery
Cannon Skeletons Ice Spirit Goblin Gang The Log Bandit
The Log
Cannon Skeletons Ice Spirit Goblin Gang Royal Delivery Bandit
Bandit
Skeletons Ice Spirit Cannon Goblin Gang Royal Delivery The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Skeletons Ice Spirit Cannon Goblin Gang Royal Delivery The Log Bandit
Cannon Goblin Gang Skeletons Royal Delivery Bandit
Cannon Skeletons Goblin Gang Bandit
Royal Delivery The Log
Goblin Gang Royal Delivery The Log Skeletons Cannon Bandit
Ice Spirit Cannon Goblin Gang Royal Delivery
Cannon The Log Bandit
Cannon Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Cannon Royal Delivery Bandit
Goblin Gang Skeletons Cannon Royal Delivery The Log Bandit
Goblin Gang Royal Delivery
Cannon Skeletons Ice Spirit Goblin Gang Royal Delivery The Log Bandit
Ice Spirit Cannon Goblin Gang Royal Delivery The Log
Cannon Goblin Gang Bandit
Ice Spirit Cannon Goblin Gang Royal Delivery The Log Bandit Goblinstein
Skeletons Cannon Goblin Gang Royal Delivery
Ice Spirit Cannon Royal Delivery Goblin Gang The Log Bandit
Royal Delivery The Log Ice Spirit Cannon Bandit
Cannon
Goblin Gang Cannon Royal Delivery The Log Bandit
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Royal Delivery Bandit
Royal Delivery Bandit Goblin Gang The Log
Goblin Gang Royal Delivery Bandit Skeletons Ice Spirit The Log
Goblin Gang Royal Delivery The Log Bandit
Skeletons Cannon Goblin Gang Royal Delivery Bandit
Royal Delivery Goblinstein Skeletons Ice Spirit Goblin Gang
Goblin Gang Royal Delivery Skeletons Bandit
Royal Delivery
Royal Delivery Goblinstein Skeletons Ice Spirit The Log Bandit
Skeletons Cannon Goblin Gang Royal Delivery
Royal Delivery The Log
Royal Delivery Skeletons Cannon Goblin Gang Bandit
Cannon
Goblin Gang Skeletons Ice Spirit Royal Delivery The Log Goblinstein
Cannon Royal Delivery The Log
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
The Log Bandit
The Log
The Log Goblinstein
Goblinstein Ice Spirit
The Log
The Log Ice Spirit
The Log Bandit
Goblin Gang
The Log Bandit
The Log Bandit
Bandit
The Log
The Log Bandit
The Log Bandit
The Log Bandit
The Log
The Log
The Log
The Log
The Log Ice Spirit Goblinstein
The Log Bandit
The Log Bandit
The Log Bandit
Ice Spirit Goblinstein
The Log Bandit
Ice Spirit
The Log
Ice Spirit Goblin Gang Bandit Goblinstein
The Log
Goblin Gang
The Log
Ice Spirit Goblin Gang The Log
The Log Bandit

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