My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Wall Breakers
Giant Snowball
Skeletons Cannon Goblin Gang Wall Breakers
Zap
Skeletons Cannon Goblin Gang Wall Breakers
Barbarian Barrel
Skeletons Ice Spirit Cannon Goblin Gang Wizard Wall Breakers
The Log
Skeletons Ice Spirit Cannon Goblin Gang Wall Breakers
Earthquake
Skeletons Cannon Goblin Gang
Arrows
Skeletons Ice Spirit Goblin Gang Wall Breakers
Royal Delivery
Skeletons Ice Spirit Goblin Gang Wizard Wall Breakers
Fireball
Cannon Goblin Gang Wizard Wall Breakers
Poison
Cannon Goblin Gang Wizard
Lightning
Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Wall Breakers The Log Cannon Goblin Gang Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Wall Breakers The Log

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Wall Breakers Mega Knight
Cannon
Goblin Gang
Wizard
Mega Knight
Wall Breakers
Ice Spirit The Log Mega Knight
The Log
Wall Breakers Mega Knight
Mega Knight
Ice Spirit Wizard Wall Breakers The Log

Defense Synergies 3 13

Skeletons
Cannon Ice Spirit Wizard The Log
Ice Spirit
Goblin Gang Skeletons Cannon Wizard The Log Mega Knight
Cannon
Skeletons The Log Ice Spirit Goblin Gang Wizard
Goblin Gang
Ice Spirit Cannon The Log
Wizard
Skeletons Ice Spirit Cannon The Log Mega Knight
Wall Breakers
The Log
Cannon Skeletons Ice Spirit Goblin Gang Wizard Mega Knight
Mega Knight
Ice Spirit Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard The Log
Skeletons Ice Spirit Cannon Goblin Gang The Log Mega Knight
Cannon Goblin Gang Mega Knight Skeletons
Cannon Skeletons Goblin Gang Mega Knight
The Log Mega Knight
Goblin Gang The Log Skeletons Cannon Mega Knight
Ice Spirit Cannon Goblin Gang Wizard
Cannon The Log Mega Knight
Cannon Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Cannon Mega Knight
Goblin Gang Skeletons Cannon Wizard The Log Mega Knight
Goblin Gang Wizard
Cannon Mega Knight Skeletons Ice Spirit Goblin Gang Wizard The Log
Wizard Mega Knight Ice Spirit Cannon Goblin Gang The Log
Cannon Goblin Gang Mega Knight
Ice Spirit Cannon Goblin Gang The Log Mega Knight
Wizard Mega Knight Skeletons Cannon Goblin Gang
Ice Spirit Cannon Mega Knight Goblin Gang Wizard The Log
Wizard The Log Ice Spirit Cannon Mega Knight
Cannon
Goblin Gang Wizard Mega Knight Cannon The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons
Goblin Gang Wizard The Log Mega Knight
Goblin Gang Mega Knight Skeletons Ice Spirit The Log
Goblin Gang Mega Knight The Log
Skeletons Cannon Goblin Gang Mega Knight
Wizard Skeletons Ice Spirit Goblin Gang
Goblin Gang Skeletons
Mega Knight
Mega Knight Skeletons Ice Spirit The Log
Skeletons Cannon Goblin Gang
Mega Knight
Mega Knight The Log
Mega Knight Skeletons Cannon Goblin Gang Wizard
Wizard Cannon Mega Knight
Goblin Gang Skeletons Ice Spirit The Log
Mega Knight Cannon Wizard The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log Mega Knight
Wizard Ice Spirit
Wizard The Log
The Log Ice Spirit Wizard
The Log Wizard
Goblin Gang
Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Ice Spirit Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Wizard
Ice Spirit Wizard
Wizard The Log Mega Knight
Ice Spirit
Mega Knight
Wizard The Log
Ice Spirit Goblin Gang
Wizard
The Log
Goblin Gang Wizard Mega Knight
The Log Wizard
Mega Knight
Ice Spirit Goblin Gang The Log
The Log Mega Knight
Wizard Mega Knight

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