My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Hogs Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Guards
Giant Snowball
Skeletons Cannon Royal Hogs Guards Little Prince
Zap
Skeletons Cannon Royal Hogs Guards Little Prince
Barbarian Barrel
Skeletons Ice Spirit Cannon Royal Hogs Guards Little Prince
The Log
Skeletons Ice Spirit Cannon Royal Hogs Guards Little Prince
Earthquake
Skeletons Cannon Royal Hogs Guards
Arrows
Skeletons Ice Spirit Royal Hogs Guards Little Prince
Royal Delivery
Skeletons Ice Spirit Royal Hogs Guards P.E.K.K.A Little Prince
Fireball
Cannon Royal Hogs Little Prince
Poison
Cannon Royal Hogs Guards Little Prince
Lightning
Cannon Little Prince
Rocket
Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Barbarian Barrel Cannon Guards Little Prince Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Barbarian Barrel Cannon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Hogs P.E.K.K.A Barbarian Barrel Guards
Cannon
Royal Hogs
Ice Spirit Barbarian Barrel Guards Little Prince
Barbarian Barrel
Ice Spirit Royal Hogs P.E.K.K.A
Guards
Ice Spirit Royal Hogs
P.E.K.K.A
Ice Spirit Barbarian Barrel
Little Prince
Royal Hogs

Defense Synergies 1 15

Skeletons
Cannon Ice Spirit Barbarian Barrel P.E.K.K.A Little Prince
Ice Spirit
Skeletons Cannon Barbarian Barrel Guards P.E.K.K.A Little Prince
Cannon
Skeletons Ice Spirit Barbarian Barrel Guards Little Prince
Royal Hogs
Barbarian Barrel
Skeletons Ice Spirit Cannon Guards P.E.K.K.A Little Prince
Guards
Ice Spirit Cannon Barbarian Barrel
P.E.K.K.A
Skeletons Ice Spirit Barbarian Barrel
Little Prince
Skeletons Ice Spirit Cannon Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Barbarian Barrel
P.E.K.K.A Skeletons Ice Spirit Cannon
Cannon P.E.K.K.A Skeletons
Cannon P.E.K.K.A Skeletons Guards
Barbarian Barrel P.E.K.K.A
Barbarian Barrel Skeletons Cannon Guards
Ice Spirit Cannon Little Prince
Cannon Barbarian Barrel P.E.K.K.A
Cannon P.E.K.K.A Skeletons
Guards Skeletons Ice Spirit Cannon Barbarian Barrel Little Prince
Guards Skeletons Cannon Barbarian Barrel
Cannon P.E.K.K.A Skeletons Ice Spirit Guards
Ice Spirit Cannon Barbarian Barrel Guards P.E.K.K.A
P.E.K.K.A Cannon
Ice Spirit Cannon P.E.K.K.A
Skeletons Cannon P.E.K.K.A
Ice Spirit Cannon Barbarian Barrel Guards Little Prince
Barbarian Barrel Ice Spirit Cannon Guards Little Prince
P.E.K.K.A Cannon
Cannon Barbarian Barrel Guards P.E.K.K.A Little Prince
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Guards P.E.K.K.A Skeletons Ice Spirit
Guards P.E.K.K.A Barbarian Barrel
P.E.K.K.A Skeletons Cannon Guards
Skeletons Ice Spirit
Guards P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Barbarian Barrel
P.E.K.K.A Skeletons Cannon Guards
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Skeletons Cannon Guards
Cannon
Guards Skeletons Ice Spirit Barbarian Barrel P.E.K.K.A Little Prince
Cannon Barbarian Barrel P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Guards
Barbarian Barrel
Ice Spirit
Ice Spirit Barbarian Barrel
Guards
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Little Prince
Barbarian Barrel
Ice Spirit Barbarian Barrel Little Prince
Barbarian Barrel
Barbarian Barrel
Little Prince
Ice Spirit Guards
Ice Spirit
P.E.K.K.A
Ice Spirit Barbarian Barrel Guards
Barbarian Barrel
P.E.K.K.A
Ice Spirit Guards
Barbarian Barrel Little Prince
P.E.K.K.A

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