My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Valkyrie X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon X-Bow
Barbarian Barrel
Skeletons Ice Spirit Cannon Valkyrie X-Bow Electro Wizard
The Log
Skeletons Ice Spirit Cannon X-Bow
Earthquake
Skeletons Cannon X-Bow
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Valkyrie Electro Wizard
Fireball
Cannon X-Bow Electro Wizard
Poison
Cannon X-Bow Electro Wizard
Lightning
Cannon Valkyrie X-Bow Electro Wizard
Rocket
Valkyrie X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Cannon Valkyrie Electro Wizard Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Cannon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie X-Bow
Cannon
Valkyrie
Ice Spirit X-Bow Electro Wizard
Rocket
X-Bow
X-Bow
The Log Ice Spirit Valkyrie Rocket
The Log
X-Bow
Electro Wizard
Valkyrie

Defense Synergies 5 18

Skeletons
Cannon X-Bow Ice Spirit The Log Electro Wizard
Ice Spirit
X-Bow Skeletons Cannon Valkyrie Rocket The Log Electro Wizard
Cannon
Skeletons The Log Ice Spirit Valkyrie Rocket X-Bow Electro Wizard
Valkyrie
Ice Spirit Cannon X-Bow The Log Electro Wizard
Rocket
Ice Spirit Cannon The Log
X-Bow
Skeletons Ice Spirit The Log Cannon Valkyrie Electro Wizard
The Log
Cannon X-Bow Skeletons Ice Spirit Valkyrie Rocket Electro Wizard
Electro Wizard
Skeletons Ice Spirit Cannon Valkyrie X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Valkyrie X-Bow The Log Electro Wizard
Skeletons Ice Spirit Cannon Valkyrie X-Bow The Log Electro Wizard
Cannon Rocket Skeletons Valkyrie Electro Wizard
Cannon Skeletons Valkyrie Electro Wizard
Valkyrie Rocket X-Bow The Log
The Log Skeletons Cannon Valkyrie X-Bow Electro Wizard
Rocket Electro Wizard Ice Spirit Cannon X-Bow
Rocket Cannon Valkyrie X-Bow The Log Electro Wizard
Cannon Skeletons X-Bow
Skeletons Ice Spirit Cannon Valkyrie Electro Wizard
Valkyrie Electro Wizard Skeletons Cannon X-Bow The Log
Electro Wizard
Cannon Skeletons Ice Spirit Valkyrie Rocket X-Bow The Log Electro Wizard
Valkyrie Rocket Ice Spirit Cannon X-Bow The Log Electro Wizard
Cannon X-Bow Electro Wizard
Rocket Ice Spirit Cannon X-Bow The Log Electro Wizard
Skeletons Cannon Valkyrie X-Bow Electro Wizard
Ice Spirit Cannon Valkyrie X-Bow The Log Electro Wizard
Valkyrie The Log Ice Spirit Cannon Electro Wizard
Cannon Electro Wizard
Valkyrie Cannon The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons X-Bow Electro Wizard
Electro Wizard Valkyrie Rocket X-Bow The Log
Skeletons Ice Spirit Valkyrie Rocket The Log Electro Wizard
Valkyrie Rocket X-Bow The Log Electro Wizard
Skeletons Cannon Valkyrie
Rocket Skeletons Ice Spirit Electro Wizard
Rocket Skeletons Valkyrie Electro Wizard
Valkyrie
Rocket Electro Wizard Skeletons Ice Spirit Valkyrie X-Bow The Log
Skeletons Cannon
Valkyrie
Rocket Valkyrie The Log Electro Wizard
Rocket Skeletons Cannon Valkyrie
Cannon Valkyrie
Electro Wizard Skeletons Ice Spirit Valkyrie Rocket X-Bow The Log
Valkyrie Cannon The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket X-Bow The Log
X-Bow The Log Electro Wizard
Rocket X-Bow The Log
Valkyrie Rocket The Log
Rocket Valkyrie The Log
Ice Spirit Rocket
The Log
X-Bow The Log Ice Spirit
The Log X-Bow
Rocket X-Bow Electro Wizard
Rocket Valkyrie X-Bow The Log Electro Wizard
Rocket
Rocket The Log
Rocket X-Bow
X-Bow The Log
Rocket X-Bow The Log
Rocket X-Bow The Log
Rocket
Rocket
Rocket X-Bow The Log Electro Wizard
Rocket Valkyrie X-Bow The Log
Rocket X-Bow The Log
Rocket
Rocket X-Bow The Log
Rocket X-Bow The Log
The Log Ice Spirit Valkyrie
X-Bow The Log Electro Wizard
X-Bow The Log
Rocket X-Bow The Log
X-Bow Electro Wizard
Rocket Electro Wizard Ice Spirit
Rocket X-Bow The Log
Rocket Ice Spirit Electro Wizard
Rocket The Log
Electro Wizard Ice Spirit Rocket X-Bow
Rocket Electro Wizard
The Log
Valkyrie Rocket Electro Wizard
The Log
Rocket
Ice Spirit Rocket The Log Electro Wizard
Rocket Electro Wizard
Rocket X-Bow The Log Electro Wizard
Rocket

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