My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Valkyrie Wizard P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Valkyrie Wizard
The Log
Skeletons Ice Spirit
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Valkyrie Wizard P.E.K.K.A
Fireball
Wizard
Poison
Wizard
Lightning
Valkyrie Wizard Goblinstein
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Tornado Fireball Valkyrie Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Spirit Tornado Fireball

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie P.E.K.K.A
Fireball
Tornado
Valkyrie
Ice Spirit Wizard Tornado P.E.K.K.A
Wizard
Tornado Valkyrie P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Valkyrie
P.E.K.K.A
Ice Spirit Tornado Valkyrie Wizard
Goblinstein

Defense Synergies 3 14

Skeletons
Ice Spirit Wizard Tornado P.E.K.K.A
Ice Spirit
Skeletons Fireball Valkyrie Wizard Tornado P.E.K.K.A
Fireball
Tornado Ice Spirit Valkyrie
Valkyrie
Ice Spirit Fireball Wizard Tornado P.E.K.K.A
Wizard
Tornado Skeletons Ice Spirit Valkyrie P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Skeletons Ice Spirit Valkyrie
P.E.K.K.A
Tornado Skeletons Ice Spirit Valkyrie Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
P.E.K.K.A Skeletons Ice Spirit Valkyrie
Tornado P.E.K.K.A Skeletons Valkyrie
P.E.K.K.A Skeletons Valkyrie
Fireball Valkyrie Tornado P.E.K.K.A
Fireball Tornado Skeletons Valkyrie
Tornado Ice Spirit Fireball Wizard
Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Ice Spirit Valkyrie
Valkyrie Skeletons Fireball Wizard Tornado
Fireball Wizard Tornado
P.E.K.K.A Skeletons Ice Spirit Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Ice Spirit Tornado P.E.K.K.A
P.E.K.K.A
Tornado Ice Spirit Fireball P.E.K.K.A
Wizard Skeletons Fireball Valkyrie Tornado P.E.K.K.A
Ice Spirit Fireball Valkyrie Wizard Tornado
Valkyrie Wizard Tornado Ice Spirit Fireball
P.E.K.K.A Tornado
Valkyrie Wizard Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball P.E.K.K.A
Fireball Valkyrie Wizard
P.E.K.K.A Skeletons Ice Spirit Valkyrie
Valkyrie P.E.K.K.A Fireball Tornado
P.E.K.K.A Skeletons Valkyrie
Fireball Wizard Skeletons Ice Spirit Tornado
P.E.K.K.A Skeletons Fireball Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Skeletons Ice Spirit Fireball Valkyrie Tornado
P.E.K.K.A Skeletons
P.E.K.K.A Valkyrie
P.E.K.K.A Fireball Valkyrie Tornado
P.E.K.K.A Skeletons Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Skeletons Ice Spirit Fireball Valkyrie Tornado P.E.K.K.A
Valkyrie Fireball Wizard P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Ice Spirit Tornado
Wizard Tornado
Fireball Ice Spirit Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fireball Valkyrie Wizard Tornado
Fireball Wizard Tornado
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Fireball Wizard
Fireball Valkyrie Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Ice Spirit Fireball Valkyrie Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado
Ice Spirit Fireball Wizard
Fireball
Fireball Wizard
Ice Spirit Fireball
P.E.K.K.A
Fireball Wizard
Ice Spirit Fireball
Fireball Wizard Tornado
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Tornado
P.E.K.K.A
Ice Spirit Fireball Tornado
Fireball Tornado
Fireball Tornado
P.E.K.K.A
Fireball Wizard

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