My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Rune Giant Hunter Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Rune Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton King
Giant Snowball
Skeletons Dart Goblin Skeleton King
Zap
Skeletons Firecracker Dart Goblin Skeleton King
Barbarian Barrel
Skeletons Ice Spirit Firecracker Dart Goblin Hunter Skeleton King
The Log
Skeletons Ice Spirit Firecracker Dart Goblin Hunter Skeleton King
Earthquake
Skeletons Firecracker Skeleton King
Arrows
Skeletons Ice Spirit Firecracker Dart Goblin Skeleton King
Royal Delivery
Skeletons Ice Spirit Firecracker Dart Goblin Hunter Skeleton King
Fireball
Firecracker Dart Goblin Hunter Skeleton King
Poison
Firecracker Dart Goblin Hunter Skeleton King
Lightning
Hunter Skeleton King
Rocket
Hunter Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Hunter The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Firecracker Dart Goblin Rune Giant Hunter Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Firecracker

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Dart Goblin Hunter
Firecracker
Ice Spirit Dart Goblin
Dart Goblin
Rune Giant Ice Spirit Firecracker The Log Skeleton King
Rune Giant
Dart Goblin
Hunter
Ice Spirit
The Log
Dart Goblin
Skeleton King
Dart Goblin

Defense Synergies 2 14

Skeletons
Dart Goblin Ice Spirit Firecracker Hunter The Log
Ice Spirit
Skeletons Firecracker Dart Goblin Hunter The Log
Firecracker
The Log Skeletons Ice Spirit Dart Goblin Hunter
Dart Goblin
Skeletons Ice Spirit Firecracker Hunter The Log
Rune Giant
Hunter
Skeletons Ice Spirit Firecracker Dart Goblin The Log Skeleton King
The Log
Firecracker Skeletons Ice Spirit Dart Goblin Hunter
Skeleton King
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin The Log
Hunter Skeletons Ice Spirit Firecracker Dart Goblin The Log
Hunter Skeletons Dart Goblin
Hunter Skeletons Firecracker Dart Goblin Skeleton King
Firecracker The Log
The Log Skeletons Firecracker Dart Goblin Hunter
Dart Goblin Hunter Ice Spirit Firecracker
Dart Goblin The Log
Hunter Skeletons Skeleton King
Skeletons Ice Spirit Firecracker Dart Goblin Hunter
Dart Goblin Skeletons Firecracker Hunter The Log Skeleton King
Hunter Firecracker Dart Goblin
Hunter Skeletons Ice Spirit The Log
Ice Spirit Firecracker Dart Goblin Hunter The Log Skeleton King
Hunter Skeleton King
Ice Spirit Hunter The Log
Skeletons Firecracker Hunter
Ice Spirit Firecracker Dart Goblin Hunter The Log
Hunter The Log Ice Spirit Firecracker Dart Goblin
Dart Goblin Hunter
Firecracker Dart Goblin Hunter The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Firecracker Hunter The Log
Skeletons Ice Spirit Hunter The Log
Hunter The Log
Skeletons Hunter
Firecracker Skeletons Ice Spirit Dart Goblin Hunter
Skeletons Dart Goblin Hunter
Hunter
Skeletons Ice Spirit Firecracker The Log
Skeletons Dart Goblin
Dart Goblin Hunter
The Log
Skeletons Hunter Skeleton King
Firecracker Dart Goblin
Skeletons Ice Spirit Firecracker Dart Goblin Hunter The Log Skeleton King
Firecracker Dart Goblin Hunter The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker The Log
Firecracker Ice Spirit Dart Goblin Hunter
Firecracker Dart Goblin The Log
The Log Ice Spirit Firecracker Dart Goblin Hunter
The Log Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin Hunter The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin Hunter The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin Hunter The Log
Firecracker Dart Goblin The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit Hunter
Firecracker The Log Dart Goblin Hunter
The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin Hunter
Ice Spirit Firecracker Dart Goblin
Dart Goblin Hunter The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Dart Goblin
Firecracker Dart Goblin Hunter
The Log
Firecracker Dart Goblin Hunter
The Log Firecracker Dart Goblin Skeleton King
Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin The Log Skeleton King
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin

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