My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Sparky
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Firecracker Goblin Barrel Goblin Giant Sparky
Barbarian Barrel
Skeletons Ice Spirit Firecracker Goblin Barrel Sparky
The Log
Skeletons Ice Spirit Firecracker Goblin Barrel Sparky
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Ice Spirit Firecracker Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Firecracker Goblin Barrel Sparky
Fireball
Firecracker Goblin Barrel Sparky
Poison
Firecracker Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Firecracker Earthquake Goblin Barrel Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel Sparky Firecracker Goblin Giant
Firecracker
Ice Spirit Earthquake Goblin Barrel Goblin Giant Sparky
Earthquake
Firecracker Goblin Giant The Log Sparky
Goblin Barrel
Ice Spirit Firecracker Goblin Giant Sparky
Goblin Giant
Sparky Ice Spirit Firecracker Earthquake Goblin Barrel The Log
The Log
Earthquake Goblin Giant Sparky
Sparky
Ice Spirit Goblin Giant Firecracker Earthquake Goblin Barrel The Log

Defense Synergies 2 15

Skeletons
Ice Spirit Firecracker Earthquake The Log Sparky
Ice Spirit
Sparky Skeletons Firecracker Earthquake Goblin Giant The Log
Firecracker
The Log Skeletons Ice Spirit Earthquake
Earthquake
Skeletons Ice Spirit Firecracker The Log Sparky
Goblin Barrel
Goblin Giant
Ice Spirit The Log Sparky
The Log
Firecracker Skeletons Ice Spirit Earthquake Goblin Giant Sparky
Sparky
Ice Spirit Skeletons Earthquake Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Goblin Giant The Log Sparky
Sparky Skeletons Ice Spirit Firecracker The Log
Sparky Skeletons
Sparky Skeletons Firecracker
Firecracker Earthquake The Log Sparky
The Log Skeletons Firecracker Earthquake
Ice Spirit Firecracker
Earthquake Goblin Giant The Log Sparky
Sparky Skeletons
Skeletons Ice Spirit Firecracker Sparky
Skeletons Firecracker Earthquake Goblin Giant The Log
Firecracker
Sparky Skeletons Ice Spirit Earthquake The Log
Sparky Ice Spirit Firecracker Earthquake The Log
Sparky
Ice Spirit The Log Sparky
Sparky Skeletons Firecracker
Ice Spirit Firecracker The Log
Earthquake The Log Ice Spirit Firecracker
Sparky
Firecracker Earthquake Goblin Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Sparky
Firecracker The Log
Skeletons Ice Spirit Goblin Giant The Log Sparky
Goblin Giant The Log Sparky
Skeletons Goblin Giant Sparky
Firecracker Skeletons Ice Spirit Goblin Giant
Sparky Skeletons Goblin Giant
Goblin Giant Sparky
Skeletons Ice Spirit Firecracker The Log Sparky
Skeletons Goblin Giant Sparky
Sparky
Goblin Giant The Log
Skeletons Goblin Giant Sparky
Firecracker Sparky
Sparky Skeletons Ice Spirit Firecracker Goblin Giant The Log
Firecracker Earthquake The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log Sparky
Firecracker The Log
Earthquake Goblin Giant The Log Sparky
Earthquake Firecracker The Log Sparky
Firecracker Earthquake The Log Sparky
Firecracker Ice Spirit Goblin Giant
Firecracker Earthquake The Log Sparky
Earthquake The Log Ice Spirit Firecracker
The Log Firecracker
Sparky
Firecracker Earthquake The Log Sparky
Firecracker
Earthquake Firecracker The Log Sparky
Earthquake Firecracker
Earthquake Firecracker The Log Sparky
Earthquake Firecracker The Log Sparky
Earthquake Firecracker The Log Sparky
Earthquake Sparky
Sparky
Firecracker Earthquake The Log Sparky
Firecracker Earthquake The Log
Earthquake The Log Sparky
The Log Sparky
Earthquake The Log
Firecracker Earthquake The Log Ice Spirit Sparky
Firecracker The Log Earthquake Sparky
The Log Sparky
Firecracker The Log Sparky
Firecracker Sparky
Ice Spirit Firecracker
Sparky
Earthquake The Log Sparky
Ice Spirit Firecracker Sparky
Sparky
Firecracker Earthquake The Log Sparky
Earthquake Ice Spirit
Firecracker
The Log
Firecracker Sparky
The Log Firecracker Earthquake
Sparky
Firecracker Sparky
Ice Spirit Firecracker The Log Sparky
Firecracker
Firecracker Goblin Giant The Log Sparky

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