My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Goblin Cage Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Witch
Zap
Skeletons Firecracker Goblin Barrel Witch
Barbarian Barrel
Skeletons Ice Spirit Firecracker Goblin Cage Goblin Barrel Witch
The Log
Skeletons Ice Spirit Firecracker Goblin Cage Goblin Barrel Witch
Earthquake
Skeletons Firecracker Goblin Cage Goblin Barrel Witch
Arrows
Skeletons Ice Spirit Firecracker Goblin Barrel Witch
Royal Delivery
Skeletons Ice Spirit Firecracker Goblin Cage Goblin Barrel Witch P.E.K.K.A
Fireball
Firecracker Goblin Cage Goblin Barrel Witch
Poison
Firecracker Goblin Cage Witch
Lightning
Goblin Cage Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Firecracker Goblin Barrel Goblin Cage Freeze Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Firecracker Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Cage Goblin Barrel P.E.K.K.A Firecracker Witch
Firecracker
Ice Spirit Goblin Cage Goblin Barrel P.E.K.K.A
Goblin Cage
Ice Spirit Firecracker Goblin Barrel Witch
Goblin Barrel
Ice Spirit Firecracker Goblin Cage P.E.K.K.A
Freeze
Witch
Ice Spirit Goblin Cage P.E.K.K.A
P.E.K.K.A
Ice Spirit Firecracker Goblin Barrel Witch

Defense Synergies 2 10

Skeletons
Goblin Cage Ice Spirit Firecracker Witch P.E.K.K.A
Ice Spirit
Goblin Cage Skeletons Firecracker Witch P.E.K.K.A
Firecracker
Skeletons Ice Spirit Goblin Cage P.E.K.K.A
Goblin Cage
Skeletons Ice Spirit Firecracker Witch
Goblin Barrel
Freeze
Witch
Skeletons Ice Spirit Goblin Cage
P.E.K.K.A
Skeletons Ice Spirit Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage
P.E.K.K.A Skeletons Ice Spirit Firecracker Goblin Cage Witch
Goblin Cage Witch P.E.K.K.A Skeletons Freeze
Goblin Cage Witch P.E.K.K.A Skeletons Firecracker
Firecracker Goblin Cage P.E.K.K.A
Freeze Skeletons Firecracker
Ice Spirit Firecracker Goblin Cage Freeze Witch
Goblin Cage P.E.K.K.A
Witch P.E.K.K.A Skeletons Goblin Cage
Skeletons Ice Spirit Firecracker
Witch Skeletons Firecracker Freeze
Firecracker Witch
Goblin Cage P.E.K.K.A Skeletons Ice Spirit Freeze Witch
Ice Spirit Firecracker Goblin Cage Freeze Witch P.E.K.K.A
P.E.K.K.A Goblin Cage
Ice Spirit Goblin Cage Freeze P.E.K.K.A
Skeletons Firecracker Goblin Cage Witch P.E.K.K.A
Ice Spirit Goblin Cage Firecracker Witch
Goblin Cage Freeze Witch Ice Spirit Firecracker
P.E.K.K.A Goblin Cage
Firecracker Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage Witch P.E.K.K.A
Firecracker
P.E.K.K.A Skeletons Ice Spirit Goblin Cage Witch
P.E.K.K.A Goblin Cage
P.E.K.K.A Skeletons Goblin Cage Witch
Firecracker Skeletons Ice Spirit Freeze Witch
P.E.K.K.A Skeletons Goblin Cage Witch
P.E.K.K.A Goblin Cage
Goblin Cage Freeze P.E.K.K.A Skeletons Ice Spirit Firecracker Witch
Witch P.E.K.K.A Skeletons Goblin Cage
P.E.K.K.A Goblin Cage Witch
P.E.K.K.A Goblin Cage
P.E.K.K.A Skeletons Goblin Cage Witch
Firecracker Goblin Cage Witch
Witch Skeletons Ice Spirit Firecracker Goblin Cage Freeze P.E.K.K.A
Firecracker Goblin Cage Freeze Witch P.E.K.K.A
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker
Firecracker Ice Spirit Freeze Witch
Firecracker Witch
Ice Spirit Firecracker Freeze
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Freeze
Firecracker
Firecracker Witch
Firecracker
Freeze
Firecracker
Firecracker Witch
Firecracker Freeze Ice Spirit Witch
Witch
Firecracker Witch
Witch
Firecracker
Firecracker Witch
Ice Spirit Firecracker Freeze Witch
Ice Spirit Firecracker Freeze
P.E.K.K.A
Firecracker
Ice Spirit Freeze Witch
Firecracker Witch
Freeze
Firecracker
Firecracker
Firecracker P.E.K.K.A
Ice Spirit Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze Witch
P.E.K.K.A
Firecracker

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