My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Prince Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Prince
Giant Snowball
Skeletons Goblin Curse
Zap
Skeletons Firecracker Inferno Tower Goblin Curse Prince
Barbarian Barrel
Skeletons Ice Spirit Firecracker Inferno Tower Goblin Curse
The Log
Skeletons Ice Spirit Firecracker Goblin Curse Prince
Earthquake
Skeletons Firecracker Inferno Tower
Arrows
Skeletons Ice Spirit Firecracker Goblin Curse
Royal Delivery
Skeletons Ice Spirit Firecracker Prince
Fireball
Firecracker Inferno Tower
Poison
Firecracker Inferno Tower Goblin Curse
Lightning
Inferno Tower Prince Goblinstein
Rocket
Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Goblin Curse Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblin Curse Rage Firecracker Inferno Tower Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Goblin Curse Rage

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Goblin Curse Prince
Firecracker
Ice Spirit Prince
Inferno Tower
Goblin Curse
Ice Spirit
Rage
Prince
Prince
Ice Spirit Firecracker Rage
Goblinstein

Defense Synergies 1 9

Skeletons
Ice Spirit Firecracker Inferno Tower Prince
Ice Spirit
Inferno Tower Skeletons Firecracker Prince
Firecracker
Skeletons Ice Spirit Inferno Tower Prince
Inferno Tower
Ice Spirit Skeletons Firecracker Prince
Goblin Curse
Rage
Prince
Skeletons Ice Spirit Firecracker Inferno Tower
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Inferno Tower Skeletons Ice Spirit Firecracker Goblin Curse Prince
Inferno Tower Prince Skeletons Goblin Curse
Inferno Tower Prince Skeletons Firecracker Goblin Curse
Firecracker Prince
Skeletons Firecracker
Inferno Tower Ice Spirit Firecracker Goblin Curse
Inferno Tower
Inferno Tower Skeletons Goblin Curse Prince
Skeletons Ice Spirit Firecracker Inferno Tower Prince
Goblin Curse Skeletons Firecracker
Inferno Tower Firecracker Goblin Curse
Inferno Tower Prince Skeletons Ice Spirit Goblin Curse
Ice Spirit Firecracker Goblin Curse Prince
Inferno Tower Goblin Curse Prince
Inferno Tower Ice Spirit Goblin Curse Prince
Skeletons Firecracker Inferno Tower Prince
Ice Spirit Firecracker Prince
Ice Spirit Firecracker Goblin Curse
Inferno Tower Goblin Curse Prince
Firecracker Goblin Curse Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower Prince
Firecracker Prince
Skeletons Ice Spirit Inferno Tower Prince
Prince Inferno Tower
Inferno Tower Skeletons Goblin Curse Prince
Firecracker Skeletons Ice Spirit Goblin Curse
Prince Skeletons Inferno Tower
Inferno Tower Goblin Curse Prince
Skeletons Ice Spirit Firecracker Inferno Tower Prince
Inferno Tower Skeletons Goblin Curse
Inferno Tower Prince
Prince
Prince Skeletons Inferno Tower Goblin Curse
Firecracker Goblin Curse
Inferno Tower Skeletons Ice Spirit Firecracker Prince
Firecracker Inferno Tower Goblin Curse
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Goblin Curse
Firecracker Prince
Firecracker Goblin Curse
Firecracker Ice Spirit Goblin Curse
Firecracker
Ice Spirit Firecracker Goblin Curse
Firecracker
Prince
Firecracker Prince
Firecracker Goblin Curse
Firecracker
Firecracker
Firecracker Prince
Firecracker
Firecracker
Firecracker Prince
Firecracker Goblin Curse
Prince
Prince
Firecracker Goblin Curse Ice Spirit
Firecracker
Prince
Firecracker Goblin Curse
Firecracker Goblin Curse
Ice Spirit Firecracker
Ice Spirit Firecracker
Prince
Firecracker Goblin Curse
Ice Spirit Prince
Firecracker Goblin Curse
Firecracker Prince
Firecracker
Firecracker Prince
Ice Spirit Firecracker
Firecracker
Firecracker Prince
Prince
Firecracker

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