My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker
The Log
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A P.E.K.K.A
Fireball
Firecracker
Poison
Firecracker
Lightning
Mini P.E.K.K.A Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A P.E.K.K.A Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Firecracker Mini P.E.K.K.A Goblin Machine Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Firecracker Mini P.E.K.K.A
Firecracker
Ice Spirit Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Firecracker The Log
P.E.K.K.A
Ice Spirit Firecracker The Log Archer Queen
The Log
Mini P.E.K.K.A P.E.K.K.A
Goblin Machine
Archer Queen
P.E.K.K.A

Defense Synergies 5 12

Skeletons
Ice Spirit Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Archer Queen
Ice Spirit
Mini P.E.K.K.A Skeletons Firecracker P.E.K.K.A The Log Archer Queen
Firecracker
The Log Skeletons Ice Spirit Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit The Log Skeletons Firecracker
P.E.K.K.A
The Log Skeletons Ice Spirit Firecracker
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Archer Queen Skeletons Ice Spirit
Goblin Machine
Archer Queen
The Log Skeletons Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Ice Spirit Firecracker The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons
Mini P.E.K.K.A P.E.K.K.A Skeletons Firecracker
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
The Log Skeletons Firecracker
Ice Spirit Firecracker
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Archer Queen
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A
Skeletons Firecracker The Log
Firecracker
Mini P.E.K.K.A P.E.K.K.A Skeletons Ice Spirit The Log
Ice Spirit Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Mini P.E.K.K.A P.E.K.K.A The Log
Skeletons Firecracker Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Firecracker The Log
The Log Ice Spirit Firecracker
Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A Skeletons Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A Skeletons Mini P.E.K.K.A
Firecracker Skeletons Ice Spirit
Mini P.E.K.K.A P.E.K.K.A Skeletons
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A Skeletons
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A The Log Archer Queen
Mini P.E.K.K.A P.E.K.K.A Skeletons
Firecracker
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Archer Queen
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Goblin Machine
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Mini P.E.K.K.A
Firecracker The Log Goblin Machine
Firecracker Archer Queen
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Goblin Machine
Firecracker The Log Goblin Machine
The Log
The Log
The Log
Firecracker The Log Ice Spirit Goblin Machine
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Ice Spirit Firecracker
Mini P.E.K.K.A
The Log
Ice Spirit Firecracker
P.E.K.K.A
Firecracker The Log
Ice Spirit
Firecracker Archer Queen
The Log
Firecracker Mini P.E.K.K.A
The Log Firecracker
Archer Queen
Firecracker P.E.K.K.A Archer Queen
Ice Spirit Firecracker The Log Archer Queen
Firecracker Archer Queen
Firecracker The Log Archer Queen
P.E.K.K.A
Firecracker

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