My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Mortar X-Bow
Barbarian Barrel
Skeletons Ice Spirit Firecracker Mortar X-Bow
The Log
Skeletons Ice Spirit Firecracker X-Bow
Earthquake
Skeletons Firecracker Mortar X-Bow
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker
Fireball
Firecracker Mortar X-Bow
Poison
Firecracker Mortar X-Bow
Lightning
Mortar X-Bow
Rocket
Mortar X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Rocket Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar Rocket The Log Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Firecracker Mortar Goblin Machine Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Mortar X-Bow
Firecracker
Ice Spirit Mortar X-Bow
Mortar
Ice Spirit Firecracker Rocket The Log
Rocket
Mortar X-Bow
X-Bow
The Log Ice Spirit Firecracker Rocket
The Log
X-Bow Mortar
Goblin Machine

Defense Synergies 4 12

Skeletons
X-Bow Ice Spirit Firecracker Mortar The Log
Ice Spirit
X-Bow Skeletons Firecracker Mortar Rocket The Log
Firecracker
The Log Skeletons Ice Spirit Mortar X-Bow
Mortar
Skeletons Ice Spirit Firecracker The Log
Rocket
Ice Spirit The Log
X-Bow
Skeletons Ice Spirit The Log Firecracker
The Log
Firecracker X-Bow Skeletons Ice Spirit Mortar Rocket
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Mortar X-Bow The Log
Skeletons Ice Spirit Firecracker Mortar X-Bow The Log
Mortar Rocket Skeletons
Skeletons Firecracker Mortar
Firecracker Rocket X-Bow The Log
The Log Skeletons Firecracker X-Bow
Rocket Ice Spirit Firecracker Mortar X-Bow
Rocket X-Bow The Log
Skeletons Mortar X-Bow
Skeletons Ice Spirit Firecracker
Skeletons Firecracker X-Bow The Log
Firecracker
Mortar Skeletons Ice Spirit Rocket X-Bow The Log
Rocket Ice Spirit Firecracker Mortar X-Bow The Log
Mortar X-Bow
Rocket Ice Spirit Mortar X-Bow The Log
Skeletons Firecracker Mortar X-Bow
Ice Spirit Mortar Firecracker X-Bow The Log
Mortar The Log Ice Spirit Firecracker
Mortar
Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons X-Bow
Firecracker Mortar Rocket X-Bow The Log
Skeletons Ice Spirit Rocket The Log
Rocket X-Bow The Log
Skeletons
Firecracker Rocket Skeletons Ice Spirit
Rocket Skeletons
Rocket Skeletons Ice Spirit Firecracker Mortar X-Bow The Log
Skeletons
Rocket The Log
Rocket Skeletons
Firecracker
Skeletons Ice Spirit Firecracker Mortar Rocket X-Bow The Log
Firecracker The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Rocket X-Bow The Log
Firecracker Mortar X-Bow The Log
Rocket X-Bow The Log
Firecracker Rocket The Log
Rocket Firecracker Mortar The Log
Firecracker Ice Spirit Rocket
Firecracker Mortar The Log
X-Bow The Log Ice Spirit Firecracker
The Log Firecracker Mortar X-Bow
Rocket X-Bow
Firecracker Rocket Mortar X-Bow The Log
Firecracker Rocket
Rocket Firecracker Mortar The Log
Firecracker Mortar Rocket X-Bow
Firecracker Mortar X-Bow The Log
Rocket X-Bow Firecracker Mortar The Log
Firecracker Mortar Rocket X-Bow The Log
Mortar Rocket
Rocket
Rocket Firecracker Mortar X-Bow The Log
Rocket Firecracker Mortar X-Bow The Log
Rocket X-Bow The Log
Rocket
Rocket X-Bow The Log
Rocket Mortar X-Bow The Log
Firecracker The Log Ice Spirit Mortar
Firecracker Mortar X-Bow The Log
Mortar X-Bow The Log
Rocket Firecracker Mortar X-Bow The Log
Firecracker X-Bow
Rocket Ice Spirit Firecracker
Mortar Rocket X-Bow The Log
Rocket Ice Spirit Firecracker
Rocket Firecracker The Log
Ice Spirit Rocket X-Bow
Rocket Firecracker
The Log
Firecracker Rocket
The Log Firecracker Mortar
Rocket
Firecracker
Ice Spirit Firecracker Rocket The Log
Firecracker Rocket
Firecracker Mortar Rocket X-Bow The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: