My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Royal Giant Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Mighty Miner
Giant Snowball
Skeletons Mighty Miner
Zap
Skeletons Firecracker Royal Giant Mighty Miner
Barbarian Barrel
Skeletons Ice Spirit Firecracker Bomb Tower
The Log
Skeletons Ice Spirit Firecracker Royal Giant
Earthquake
Skeletons Firecracker Bomb Tower
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker
Fireball
Firecracker Bomb Tower Mighty Miner
Poison
Firecracker Bomb Tower
Lightning
Bomb Tower Mighty Miner
Rocket
Bomb Tower Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Bomb Tower Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Firecracker Bomb Tower Poison Mighty Miner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Firecracker

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Giant Firecracker Royal Giant
Firecracker
Royal Giant Ice Spirit
Royal Giant
Ice Spirit Firecracker Poison Ice Spirit The Log
Bomb Tower
Poison
Royal Giant The Log
The Log
Royal Giant Poison
Mighty Miner

Defense Synergies 2 11

Skeletons
Ice Spirit Firecracker Bomb Tower Poison The Log
Ice Spirit
Skeletons Firecracker Bomb Tower Poison The Log
Firecracker
The Log Skeletons Ice Spirit Bomb Tower
Royal Giant
Bomb Tower
The Log Skeletons Ice Spirit Firecracker
Poison
Skeletons Ice Spirit The Log
The Log
Firecracker Bomb Tower Skeletons Ice Spirit Poison
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Bomb Tower Skeletons Ice Spirit Firecracker The Log
Bomb Tower Skeletons
Bomb Tower Skeletons Firecracker
Firecracker Bomb Tower Poison The Log
The Log Skeletons Firecracker Bomb Tower
Ice Spirit Firecracker Bomb Tower Poison
Bomb Tower Poison The Log
Mighty Miner Skeletons Bomb Tower
Skeletons Ice Spirit Firecracker
Poison Skeletons Firecracker Bomb Tower The Log
Firecracker Poison
Bomb Tower Skeletons Ice Spirit The Log
Bomb Tower Ice Spirit Firecracker Poison The Log
Bomb Tower
Bomb Tower Ice Spirit The Log
Bomb Tower Skeletons Firecracker Poison
Ice Spirit Bomb Tower Firecracker The Log
Bomb Tower Poison The Log Ice Spirit Firecracker
Bomb Tower
Firecracker Bomb Tower Poison The Log
Bomb Tower Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Poison Firecracker Bomb Tower The Log
Skeletons Ice Spirit Bomb Tower The Log
The Log
Skeletons Mighty Miner
Firecracker Poison Skeletons Ice Spirit Bomb Tower
Skeletons Bomb Tower
Mighty Miner Bomb Tower
Skeletons Ice Spirit Firecracker Bomb Tower Poison The Log
Skeletons
Bomb Tower
Poison The Log
Skeletons Bomb Tower
Firecracker Bomb Tower
Skeletons Ice Spirit Firecracker Bomb Tower Poison The Log Mighty Miner
Poison Firecracker Bomb Tower The Log Mighty Miner
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log
Poison The Log
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Ice Spirit
Firecracker Poison The Log
Poison The Log Ice Spirit Firecracker
Poison The Log Firecracker
Poison
Firecracker Poison The Log
Poison Firecracker
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log Ice Spirit
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Poison Firecracker
Ice Spirit Firecracker Poison
Poison The Log
Ice Spirit Firecracker Poison
Mighty Miner
Firecracker Poison The Log
Ice Spirit
Poison Firecracker
The Log
Poison Firecracker
The Log Firecracker Poison
Poison
Firecracker
Ice Spirit Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log
Firecracker

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