My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Royal Giant Fisherman Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman Mighty Miner
Giant Snowball
Skeletons Fisherman Mighty Miner
Zap
Skeletons Firecracker Royal Giant Fisherman Mighty Miner
Barbarian Barrel
Skeletons Ice Spirit Firecracker
The Log
Skeletons Ice Spirit Firecracker Royal Giant Fisherman
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Fisherman
Fireball
Firecracker Fisherman Mighty Miner
Poison
Firecracker Fisherman
Lightning
Fisherman Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Firecracker Earthquake Fisherman Mighty Miner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Giant Firecracker Royal Giant Fisherman
Firecracker
Royal Giant Ice Spirit Earthquake Fisherman
Royal Giant
Ice Spirit Firecracker Earthquake Fisherman Ice Spirit The Log
Earthquake
Royal Giant Firecracker The Log
The Log
Royal Giant Earthquake Fisherman
Fisherman
Royal Giant Ice Spirit Firecracker The Log
Mighty Miner

Defense Synergies 2 12

Skeletons
Fisherman Ice Spirit Firecracker Earthquake The Log
Ice Spirit
Skeletons Firecracker Earthquake The Log Fisherman
Firecracker
The Log Skeletons Ice Spirit Earthquake Fisherman
Royal Giant
Earthquake
Skeletons Ice Spirit Firecracker The Log
The Log
Firecracker Skeletons Ice Spirit Earthquake Fisherman
Fisherman
Skeletons Ice Spirit Firecracker The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log
Skeletons Ice Spirit Firecracker The Log Fisherman
Fisherman Skeletons
Skeletons Firecracker Fisherman
Firecracker Earthquake The Log
The Log Skeletons Firecracker Earthquake
Ice Spirit Firecracker
Earthquake The Log
Mighty Miner Skeletons Fisherman
Skeletons Ice Spirit Firecracker Fisherman
Skeletons Firecracker Earthquake The Log Fisherman
Firecracker
Skeletons Ice Spirit Earthquake The Log
Ice Spirit Firecracker Earthquake The Log
Ice Spirit The Log Fisherman
Skeletons Firecracker Fisherman
Ice Spirit Firecracker The Log Fisherman
Earthquake The Log Ice Spirit Firecracker Fisherman
Fisherman
Firecracker Earthquake The Log Fisherman
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fisherman
Firecracker The Log Fisherman
Skeletons Ice Spirit The Log Fisherman
The Log Fisherman
Skeletons Fisherman Mighty Miner
Firecracker Skeletons Ice Spirit
Skeletons
Mighty Miner Fisherman
Skeletons Ice Spirit Firecracker The Log
Skeletons
The Log
Skeletons
Firecracker
Skeletons Ice Spirit Firecracker The Log Fisherman Mighty Miner
Firecracker Earthquake The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log Fisherman
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker Ice Spirit
Firecracker Earthquake The Log
Earthquake The Log Ice Spirit Firecracker
The Log Firecracker Fisherman
Fisherman
Firecracker Earthquake The Log Fisherman
Firecracker
Earthquake Firecracker The Log Fisherman
Earthquake Firecracker Fisherman
Earthquake Firecracker The Log Fisherman
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Fisherman
Firecracker Earthquake The Log Fisherman
Firecracker Earthquake The Log
Earthquake The Log
The Log Fisherman
Earthquake The Log
Firecracker Earthquake The Log Ice Spirit
Fisherman
Firecracker The Log Earthquake Fisherman
The Log Fisherman
Firecracker The Log Fisherman
Firecracker
Ice Spirit Firecracker
Earthquake The Log
Ice Spirit Firecracker
Mighty Miner
Firecracker Earthquake The Log
Earthquake Ice Spirit
Firecracker
The Log
Firecracker
The Log Firecracker Earthquake
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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