My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Dark Prince
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker Dark Prince
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla Dark Prince
The Log
Skeletons Ice Spirit Firecracker Hog Rider Dark Prince
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Hog Rider Dark Prince
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Tesla Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Tornado Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Firecracker Tornado Tesla Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Firecracker Dark Prince
Firecracker
Hog Rider Ice Spirit Tornado Dark Prince
Tesla
Hog Rider
Ice Spirit Firecracker The Log Tornado Dark Prince
Tornado
Firecracker Hog Rider Dark Prince The Log
Dark Prince
Ice Spirit Firecracker Hog Rider Tornado
The Log
Hog Rider Tornado

Defense Synergies 3 18

Skeletons
Tesla Ice Spirit Firecracker Tornado Dark Prince The Log
Ice Spirit
Skeletons Firecracker Tesla Tornado Dark Prince The Log
Firecracker
The Log Skeletons Ice Spirit Tesla Tornado Dark Prince
Tesla
Skeletons The Log Ice Spirit Firecracker Tornado Dark Prince
Hog Rider
Tornado
Skeletons Ice Spirit Firecracker Tesla Dark Prince The Log
Dark Prince
Skeletons Ice Spirit Firecracker Tesla Tornado The Log
The Log
Firecracker Tesla Skeletons Ice Spirit Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Skeletons Ice Spirit Firecracker Tesla Dark Prince The Log
Tesla Tornado Skeletons Dark Prince
Tesla Skeletons Firecracker Dark Prince
Firecracker Tornado Dark Prince The Log
Tornado The Log Skeletons Firecracker Tesla Dark Prince
Tesla Tornado Ice Spirit Firecracker
Tesla The Log
Tesla Skeletons Tornado
Tornado Skeletons Ice Spirit Firecracker Tesla Dark Prince
Skeletons Firecracker Tesla Tornado Dark Prince The Log
Tesla Firecracker Tornado
Tesla Skeletons Ice Spirit Dark Prince The Log
Ice Spirit Firecracker Tesla Tornado Dark Prince The Log
Tesla
Tornado Ice Spirit Tesla The Log
Tesla Skeletons Firecracker Tornado Dark Prince
Ice Spirit Tesla Firecracker Tornado Dark Prince The Log
Tornado The Log Ice Spirit Firecracker Tesla Dark Prince
Tesla Tornado
Dark Prince Firecracker Tesla The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Dark Prince
Firecracker Tesla The Log
Skeletons Ice Spirit Dark Prince The Log
Dark Prince Tesla Tornado The Log
Skeletons Tesla Dark Prince
Firecracker Skeletons Ice Spirit Tesla Tornado
Dark Prince Skeletons Tesla
Tesla Dark Prince
Skeletons Ice Spirit Firecracker Tornado Dark Prince The Log
Skeletons Tesla
Tesla Dark Prince
Tornado Dark Prince The Log
Dark Prince Skeletons Tesla
Firecracker Tesla
Tesla Skeletons Ice Spirit Firecracker Tornado Dark Prince The Log
Firecracker Tesla Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Tornado The Log
The Log
Firecracker Dark Prince The Log
Firecracker Dark Prince The Log
Firecracker Ice Spirit Tornado
Firecracker Tornado The Log
The Log Ice Spirit Firecracker Tornado
The Log Firecracker Tornado
Tornado
Firecracker Tornado Dark Prince The Log
Firecracker Tornado
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Tornado
Firecracker Dark Prince The Log
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Ice Spirit Dark Prince
Firecracker The Log Tornado
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Dark Prince
Firecracker Tornado
The Log
Firecracker Dark Prince
The Log Firecracker
Tornado
Firecracker Dark Prince
Ice Spirit Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado Dark Prince The Log
Firecracker

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