My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla Royal Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Royal Giant
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla
The Log
Skeletons Ice Spirit Firecracker Royal Giant
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Bowler
Fireball
Firecracker Tesla Bowler
Poison
Firecracker
Lightning
Tesla Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Firecracker Earthquake Tesla Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Giant Firecracker Royal Giant Bowler
Firecracker
Royal Giant Ice Spirit Earthquake Bowler
Tesla
Royal Giant
Ice Spirit Firecracker Earthquake Ice Spirit Bowler The Log
Earthquake
Royal Giant Firecracker The Log
Bowler
Ice Spirit Firecracker Royal Giant The Log
The Log
Royal Giant Earthquake Bowler

Defense Synergies 4 15

Skeletons
Tesla Ice Spirit Firecracker Earthquake Bowler The Log
Ice Spirit
Skeletons Firecracker Tesla Earthquake Bowler The Log
Firecracker
The Log Skeletons Ice Spirit Tesla Earthquake
Tesla
Skeletons The Log Ice Spirit Firecracker Earthquake Bowler
Royal Giant
Earthquake
Skeletons Ice Spirit Firecracker Tesla The Log
Bowler
The Log Skeletons Ice Spirit Tesla
The Log
Firecracker Tesla Bowler Skeletons Ice Spirit Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Firecracker Tesla The Log
Skeletons Ice Spirit Firecracker Tesla The Log
Tesla Bowler Skeletons
Tesla Skeletons Firecracker Bowler
Firecracker Earthquake Bowler The Log
Bowler The Log Skeletons Firecracker Tesla Earthquake
Tesla Ice Spirit Firecracker
Earthquake Bowler Tesla The Log
Tesla Skeletons
Skeletons Ice Spirit Firecracker Tesla Bowler
Skeletons Firecracker Tesla Earthquake Bowler The Log
Tesla Firecracker
Tesla Bowler Skeletons Ice Spirit Earthquake The Log
Bowler Ice Spirit Firecracker Tesla Earthquake The Log
Tesla
Ice Spirit Tesla Bowler The Log
Tesla Skeletons Firecracker Bowler
Ice Spirit Tesla Firecracker Bowler The Log
Earthquake The Log Ice Spirit Firecracker Tesla Bowler
Tesla
Bowler Firecracker Tesla Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Bowler
Firecracker Tesla Bowler The Log
Skeletons Ice Spirit Bowler The Log
Bowler Tesla The Log
Skeletons Tesla Bowler
Firecracker Skeletons Ice Spirit Tesla
Skeletons Tesla Bowler
Tesla
Skeletons Ice Spirit Firecracker The Log
Skeletons Tesla
Tesla Bowler
Bowler The Log
Bowler Skeletons Tesla
Firecracker Tesla Bowler
Tesla Skeletons Ice Spirit Firecracker Bowler The Log
Bowler Firecracker Tesla Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker Bowler The Log
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake Bowler The Log
Firecracker Ice Spirit
Firecracker Earthquake Bowler The Log
Earthquake The Log Ice Spirit Firecracker Bowler
The Log Firecracker
Bowler
Firecracker Earthquake Bowler The Log
Firecracker
Earthquake Firecracker Bowler The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker Bowler The Log
Earthquake Firecracker Bowler The Log
Earthquake
Firecracker Earthquake Bowler The Log
Firecracker Earthquake Bowler The Log
Earthquake Bowler The Log
Bowler The Log
Earthquake The Log
Firecracker Earthquake The Log Ice Spirit Bowler
Firecracker The Log Earthquake Bowler
Bowler The Log
Firecracker The Log
Firecracker
Ice Spirit Firecracker
Bowler
Earthquake The Log
Ice Spirit Firecracker
Firecracker Earthquake Bowler The Log
Earthquake Ice Spirit
Firecracker
The Log
Firecracker Bowler
The Log Firecracker Earthquake Bowler
Firecracker
Ice Spirit Firecracker Bowler The Log
Firecracker
Firecracker Bowler The Log

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