My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla Suspicious Bush Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla
The Log
Skeletons Ice Spirit Firecracker Suspicious Bush
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Ice Spirit Firecracker Suspicious Bush
Royal Delivery
Skeletons Ice Spirit Firecracker
Fireball
Firecracker Tesla Suspicious Bush
Poison
Firecracker Suspicious Bush
Lightning
Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Suspicious Bush

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Suspicious Bush The Log Firecracker Tesla Fireball Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Suspicious Bush The Log

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker
Firecracker
Ice Spirit
Tesla
Suspicious Bush
Fireball
The Log
The Log
Fireball
Goblinstein

Defense Synergies 4 9

Skeletons
Tesla Ice Spirit Firecracker The Log
Ice Spirit
Skeletons Firecracker Tesla Fireball The Log
Firecracker
The Log Skeletons Ice Spirit Tesla
Tesla
Skeletons The Log Ice Spirit Firecracker Fireball
Suspicious Bush
Fireball
The Log Ice Spirit Tesla
The Log
Firecracker Tesla Fireball Skeletons Ice Spirit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log
Skeletons Ice Spirit Firecracker Tesla The Log
Tesla Skeletons
Tesla Skeletons Firecracker
Firecracker Fireball The Log
Fireball The Log Skeletons Firecracker Tesla
Tesla Ice Spirit Firecracker Fireball
Tesla Fireball The Log
Tesla Skeletons
Skeletons Ice Spirit Firecracker Tesla
Skeletons Firecracker Tesla Fireball The Log
Tesla Firecracker Fireball
Tesla Skeletons Ice Spirit Fireball The Log
Fireball Ice Spirit Firecracker Tesla The Log
Tesla
Ice Spirit Tesla Fireball The Log
Tesla Skeletons Firecracker Fireball
Ice Spirit Tesla Fireball Firecracker The Log
The Log Ice Spirit Firecracker Tesla Fireball
Tesla
Firecracker Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball
Fireball Firecracker Tesla The Log
Skeletons Ice Spirit The Log
Tesla Fireball The Log
Skeletons Tesla
Firecracker Fireball Skeletons Ice Spirit Tesla
Skeletons Tesla Fireball
Tesla
Skeletons Ice Spirit Firecracker Fireball The Log
Skeletons Tesla
Tesla
Fireball The Log
Skeletons Tesla Fireball
Firecracker Tesla Fireball
Tesla Skeletons Ice Spirit Firecracker Fireball The Log
Firecracker Tesla Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Spirit
Firecracker The Log
Fireball The Log Ice Spirit Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Ice Spirit Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Ice Spirit Firecracker Fireball
Fireball
Fireball The Log
Ice Spirit Firecracker Fireball
Firecracker Fireball The Log
Ice Spirit Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Ice Spirit Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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