My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla Valkyrie Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla Valkyrie Magic Archer
The Log
Skeletons Ice Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Valkyrie Hog Rider Magic Archer
Fireball
Firecracker Tesla Hog Rider Magic Archer
Poison
Firecracker Magic Archer
Lightning
Tesla Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Valkyrie The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Firecracker Tesla Valkyrie Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Firecracker

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie Hog Rider Firecracker
Firecracker
Hog Rider Ice Spirit Valkyrie
Tesla
Valkyrie
Ice Spirit Hog Rider Firecracker Magic Archer
Hog Rider
Ice Spirit Firecracker Valkyrie The Log Magic Archer
The Log
Hog Rider Magic Archer
Magic Archer
Valkyrie Hog Rider The Log

Defense Synergies 4 15

Skeletons
Tesla Ice Spirit Firecracker The Log Magic Archer
Ice Spirit
Skeletons Firecracker Tesla Valkyrie The Log Magic Archer
Firecracker
Valkyrie The Log Skeletons Ice Spirit Tesla
Tesla
Skeletons The Log Ice Spirit Firecracker Valkyrie Magic Archer
Valkyrie
Firecracker Ice Spirit Tesla The Log Magic Archer
Hog Rider
The Log
Firecracker Tesla Skeletons Ice Spirit Valkyrie Magic Archer
Magic Archer
Skeletons Ice Spirit Tesla Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie The Log Magic Archer
Skeletons Ice Spirit Firecracker Tesla Valkyrie The Log
Tesla Skeletons Valkyrie
Tesla Skeletons Firecracker Valkyrie
Firecracker Valkyrie The Log
The Log Skeletons Firecracker Tesla Valkyrie Magic Archer
Tesla Ice Spirit Firecracker Magic Archer
Tesla Valkyrie The Log Magic Archer
Tesla Skeletons
Skeletons Ice Spirit Firecracker Tesla Valkyrie
Valkyrie Skeletons Firecracker Tesla The Log Magic Archer
Tesla Firecracker Magic Archer
Tesla Skeletons Ice Spirit Valkyrie The Log
Valkyrie Ice Spirit Firecracker Tesla The Log Magic Archer
Tesla
Ice Spirit Tesla The Log
Tesla Skeletons Firecracker Valkyrie
Ice Spirit Tesla Firecracker Valkyrie The Log Magic Archer
Valkyrie The Log Ice Spirit Firecracker Tesla Magic Archer
Tesla
Valkyrie Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla
Firecracker Tesla Valkyrie The Log Magic Archer
Skeletons Ice Spirit Valkyrie The Log
Valkyrie Tesla The Log
Skeletons Tesla Valkyrie
Firecracker Skeletons Ice Spirit Tesla Magic Archer
Skeletons Tesla Valkyrie
Tesla Valkyrie
Skeletons Ice Spirit Firecracker Valkyrie The Log Magic Archer
Skeletons Tesla
Tesla Valkyrie
Valkyrie The Log
Skeletons Tesla Valkyrie
Firecracker Tesla Valkyrie Magic Archer
Tesla Skeletons Ice Spirit Firecracker Valkyrie The Log Magic Archer
Valkyrie Firecracker Tesla The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie The Log
Firecracker The Log Magic Archer
The Log Magic Archer
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Magic Archer
Firecracker Ice Spirit Magic Archer
Firecracker The Log Magic Archer
The Log Ice Spirit Firecracker Magic Archer
The Log Firecracker
Firecracker Valkyrie The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Firecracker The Log Magic Archer
Firecracker Valkyrie The Log Magic Archer
The Log Magic Archer
The Log
The Log
Firecracker The Log Ice Spirit Valkyrie Magic Archer
Firecracker The Log Magic Archer
The Log Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Ice Spirit Firecracker
The Log Magic Archer
Ice Spirit Firecracker Magic Archer
Firecracker The Log Magic Archer
Ice Spirit Magic Archer
Firecracker Magic Archer
The Log
Firecracker Valkyrie Magic Archer
The Log Firecracker Magic Archer
Firecracker
Ice Spirit Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer

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