My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla Elite Barbarians
The Log
Skeletons Ice Spirit Firecracker Elite Barbarians Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Elite Barbarians Hog Rider
Fireball
Firecracker Tesla Elite Barbarians Hog Rider
Poison
Firecracker
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Rage The Log Firecracker Tesla Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Rage The Log

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Firecracker Elite Barbarians
Firecracker
Hog Rider Ice Spirit Elite Barbarians
Tesla
Elite Barbarians
Rage Ice Spirit Firecracker Hog Rider The Log
Hog Rider
Ice Spirit Firecracker Rage The Log Elite Barbarians
Rage
Elite Barbarians Hog Rider
The Log
Hog Rider Elite Barbarians

Defense Synergies 3 10

Skeletons
Tesla Ice Spirit Firecracker Elite Barbarians The Log
Ice Spirit
Skeletons Firecracker Tesla Elite Barbarians The Log
Firecracker
The Log Skeletons Ice Spirit Tesla
Tesla
Skeletons The Log Ice Spirit Firecracker
Elite Barbarians
Skeletons Ice Spirit The Log
Hog Rider
Rage
The Log
Firecracker Tesla Skeletons Ice Spirit Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Elite Barbarians Skeletons Ice Spirit Firecracker Tesla The Log
Tesla Skeletons Elite Barbarians
Tesla Elite Barbarians Skeletons Firecracker
Firecracker Elite Barbarians The Log
The Log Skeletons Firecracker Tesla
Tesla Ice Spirit Firecracker
Tesla The Log
Tesla Skeletons Elite Barbarians
Elite Barbarians Skeletons Ice Spirit Firecracker Tesla
Skeletons Firecracker Tesla The Log
Tesla Firecracker
Tesla Skeletons Ice Spirit Elite Barbarians The Log
Ice Spirit Firecracker Tesla The Log
Elite Barbarians Tesla
Ice Spirit Tesla Elite Barbarians The Log
Tesla Skeletons Firecracker Elite Barbarians
Ice Spirit Tesla Firecracker Elite Barbarians The Log
The Log Ice Spirit Firecracker Tesla
Tesla Elite Barbarians
Firecracker Tesla Elite Barbarians The Log
Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Elite Barbarians
Firecracker Tesla Elite Barbarians The Log
Skeletons Ice Spirit Elite Barbarians The Log
Tesla Elite Barbarians The Log
Skeletons Tesla Elite Barbarians
Firecracker Skeletons Ice Spirit Tesla
Skeletons Tesla Elite Barbarians
Tesla Elite Barbarians
Skeletons Ice Spirit Firecracker Elite Barbarians The Log
Skeletons Tesla
Tesla Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Skeletons Tesla
Firecracker Tesla
Tesla Elite Barbarians Skeletons Ice Spirit Firecracker The Log
Firecracker Tesla Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Elite Barbarians
Firecracker The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Elite Barbarians Firecracker
Ice Spirit Firecracker
Elite Barbarians
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit
Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker Elite Barbarians
Ice Spirit Firecracker Elite Barbarians The Log
Firecracker
Firecracker The Log
Firecracker

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