My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Elite Barbarians Ice Wizard
The Log
Skeletons Ice Spirit Firecracker Elite Barbarians Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Elite Barbarians Hog Rider Ice Wizard
Fireball
Firecracker Elite Barbarians Hog Rider Ice Wizard
Poison
Firecracker Ice Wizard
Lightning
Elite Barbarians Ice Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Firecracker Ice Wizard Fireball Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Firecracker Elite Barbarians
Firecracker
Hog Rider Ice Spirit Elite Barbarians
Elite Barbarians
Ice Spirit Firecracker Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians The Log
Hog Rider
Ice Spirit Firecracker Fireball The Log Elite Barbarians
The Log
Hog Rider Elite Barbarians Fireball
Ice Wizard

Defense Synergies 2 14

Skeletons
Ice Spirit Firecracker Elite Barbarians The Log Ice Wizard
Ice Spirit
Skeletons Firecracker Elite Barbarians Fireball The Log Ice Wizard
Firecracker
The Log Skeletons Ice Spirit Ice Wizard
Elite Barbarians
Skeletons Ice Spirit The Log
Fireball
The Log Ice Spirit Ice Wizard
Hog Rider
The Log
Firecracker Fireball Skeletons Ice Spirit Elite Barbarians Ice Wizard
Ice Wizard
Skeletons Ice Spirit Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Elite Barbarians Skeletons Ice Spirit Firecracker The Log Ice Wizard
Skeletons Elite Barbarians Ice Wizard
Elite Barbarians Skeletons Firecracker Ice Wizard
Firecracker Elite Barbarians Fireball The Log
Fireball The Log Skeletons Firecracker Ice Wizard
Ice Spirit Firecracker Fireball Ice Wizard
Fireball The Log
Skeletons Elite Barbarians Ice Wizard
Elite Barbarians Skeletons Ice Spirit Firecracker Ice Wizard
Ice Wizard Skeletons Firecracker Fireball The Log
Firecracker Fireball Ice Wizard
Skeletons Ice Spirit Elite Barbarians Fireball The Log Ice Wizard
Fireball Ice Spirit Firecracker The Log
Elite Barbarians
Ice Spirit Elite Barbarians Fireball The Log
Skeletons Firecracker Elite Barbarians Fireball
Ice Spirit Fireball Firecracker Elite Barbarians The Log Ice Wizard
The Log Ice Spirit Firecracker Fireball Ice Wizard
Elite Barbarians
Firecracker Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Fireball
Fireball Firecracker Elite Barbarians The Log
Skeletons Ice Spirit Elite Barbarians The Log
Elite Barbarians Fireball The Log
Skeletons Elite Barbarians
Firecracker Fireball Skeletons Ice Spirit Ice Wizard
Skeletons Elite Barbarians Fireball Ice Wizard
Elite Barbarians
Skeletons Ice Spirit Firecracker Elite Barbarians Fireball The Log
Skeletons
Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Skeletons Fireball
Firecracker Fireball
Elite Barbarians Skeletons Ice Spirit Firecracker Fireball The Log
Firecracker Elite Barbarians Fireball The Log Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Ice Wizard
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Spirit Ice Wizard
Firecracker The Log
Fireball The Log Ice Spirit Firecracker Ice Wizard
Fireball The Log Firecracker
Elite Barbarians Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Ice Spirit Fireball Ice Wizard
Firecracker Fireball The Log Ice Wizard
Fireball The Log
Fireball Firecracker The Log
Elite Barbarians Firecracker Fireball Ice Wizard
Ice Spirit Firecracker Fireball
Elite Barbarians Fireball
Fireball The Log
Ice Spirit Firecracker Fireball
Firecracker Fireball The Log
Ice Spirit Fireball
Fireball Firecracker Ice Wizard
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker Elite Barbarians
Ice Spirit Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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