My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Elite Barbarians
The Log
Skeletons Ice Spirit Firecracker Elite Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Elite Barbarians Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Elite Barbarians Hog Rider
Poison
Firecracker
Lightning
Elite Barbarians Mini P.E.K.K.A
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Firecracker Fireball Mini P.E.K.K.A Hog Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Spirit Firecracker Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Firecracker Elite Barbarians Mini P.E.K.K.A Mega Knight
Firecracker
Hog Rider Ice Spirit Elite Barbarians Mini P.E.K.K.A Mega Knight
Elite Barbarians
Ice Spirit Firecracker Fireball Hog Rider Mega Knight
Fireball
Hog Rider Elite Barbarians Mega Knight
Mini P.E.K.K.A
Ice Spirit Firecracker Hog Rider Mega Knight
Hog Rider
Ice Spirit Firecracker Fireball Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit Firecracker Elite Barbarians Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 1 14

Skeletons
Ice Spirit Firecracker Elite Barbarians Mini P.E.K.K.A
Ice Spirit
Mini P.E.K.K.A Skeletons Firecracker Elite Barbarians Fireball Mega Knight
Firecracker
Skeletons Ice Spirit Mini P.E.K.K.A Mega Knight
Elite Barbarians
Skeletons Ice Spirit Mini P.E.K.K.A Mega Knight
Fireball
Ice Spirit Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Ice Spirit Skeletons Firecracker Elite Barbarians Fireball
Hog Rider
Mega Knight
Ice Spirit Firecracker Elite Barbarians Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Elite Barbarians Mini P.E.K.K.A Skeletons Ice Spirit Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeletons Firecracker Mega Knight
Firecracker Elite Barbarians Fireball Mini P.E.K.K.A Mega Knight
Fireball Skeletons Firecracker Mega Knight
Ice Spirit Firecracker Fireball
Fireball Mega Knight
Mini P.E.K.K.A Skeletons Elite Barbarians
Elite Barbarians Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Mega Knight
Skeletons Firecracker Fireball Mega Knight
Firecracker Fireball
Mini P.E.K.K.A Mega Knight Skeletons Ice Spirit Elite Barbarians Fireball
Fireball Mega Knight Ice Spirit Firecracker Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Mega Knight
Ice Spirit Elite Barbarians Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Firecracker Elite Barbarians Fireball Mini P.E.K.K.A
Ice Spirit Fireball Mega Knight Firecracker Elite Barbarians
Ice Spirit Firecracker Fireball Mega Knight
Mini P.E.K.K.A Elite Barbarians
Mega Knight Firecracker Elite Barbarians Fireball Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Elite Barbarians Fireball
Fireball Firecracker Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Ice Spirit Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Elite Barbarians Fireball
Skeletons Elite Barbarians Mini P.E.K.K.A Mega Knight
Firecracker Fireball Skeletons Ice Spirit
Mini P.E.K.K.A Skeletons Elite Barbarians Fireball
Mini P.E.K.K.A Mega Knight Elite Barbarians
Mega Knight Skeletons Ice Spirit Firecracker Elite Barbarians Fireball Mini P.E.K.K.A
Skeletons
Mega Knight Elite Barbarians Mini P.E.K.K.A
Mega Knight Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Mega Knight Skeletons Fireball
Firecracker Fireball Mega Knight
Elite Barbarians Skeletons Ice Spirit Firecracker Fireball Mini P.E.K.K.A
Mega Knight Firecracker Elite Barbarians Fireball Mini P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Ice Spirit
Firecracker
Fireball Ice Spirit Firecracker
Fireball Firecracker
Elite Barbarians Fireball Mini P.E.K.K.A
Firecracker Fireball
Fireball Firecracker
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Ice Spirit Fireball Mega Knight
Firecracker Fireball
Fireball Mega Knight
Fireball Firecracker
Elite Barbarians Firecracker Fireball
Ice Spirit Firecracker Fireball
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Mega Knight
Ice Spirit Firecracker Fireball
Mega Knight
Firecracker Fireball
Ice Spirit Fireball
Fireball Firecracker
Fireball
Fireball Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Fireball
Fireball
Firecracker Elite Barbarians Mega Knight
Ice Spirit Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball Firecracker Mega Knight

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