My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Elite Barbarians
The Log
Skeletons Ice Spirit Firecracker Elite Barbarians Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Elite Barbarians Hog Rider
Fireball
Firecracker Elite Barbarians Hog Rider
Poison
Firecracker
Lightning
Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit The Log Firecracker Hog Rider Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit The Log

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Firecracker Elite Barbarians
Firecracker
Hog Rider Ice Spirit Elite Barbarians Mirror
Elite Barbarians
Ice Spirit Firecracker Hog Rider The Log
Hog Rider
Ice Spirit Firecracker The Log Elite Barbarians Rocket Mirror
Rocket
Hog Rider Mirror
Mirror
The Log Firecracker Hog Rider Rocket
The Log
Hog Rider Mirror Elite Barbarians

Defense Synergies 1 12

Skeletons
Ice Spirit Firecracker Elite Barbarians The Log
Ice Spirit
Skeletons Firecracker Elite Barbarians Rocket The Log
Firecracker
The Log Skeletons Ice Spirit Mirror
Elite Barbarians
Skeletons Ice Spirit The Log
Hog Rider
Rocket
Ice Spirit The Log
Mirror
Firecracker The Log
The Log
Firecracker Skeletons Ice Spirit Elite Barbarians Rocket Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker The Log
Elite Barbarians Skeletons Ice Spirit Firecracker The Log
Rocket Skeletons Elite Barbarians
Elite Barbarians Skeletons Firecracker
Firecracker Elite Barbarians Rocket The Log
The Log Skeletons Firecracker
Rocket Ice Spirit Firecracker
Rocket The Log
Skeletons Elite Barbarians
Elite Barbarians Skeletons Ice Spirit Firecracker
Skeletons Firecracker The Log
Firecracker
Skeletons Ice Spirit Elite Barbarians Rocket The Log
Rocket Ice Spirit Firecracker The Log
Elite Barbarians
Rocket Ice Spirit Elite Barbarians The Log
Skeletons Firecracker Elite Barbarians
Ice Spirit Firecracker Elite Barbarians The Log
The Log Ice Spirit Firecracker
Elite Barbarians
Firecracker Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians
Firecracker Elite Barbarians Rocket The Log
Skeletons Ice Spirit Elite Barbarians Rocket The Log
Rocket Elite Barbarians The Log
Skeletons Elite Barbarians
Firecracker Rocket Skeletons Ice Spirit
Rocket Skeletons Elite Barbarians
Elite Barbarians
Rocket Skeletons Ice Spirit Firecracker Elite Barbarians The Log
Skeletons
Elite Barbarians
Rocket Elite Barbarians The Log
Elite Barbarians Rocket Skeletons
Firecracker
Elite Barbarians Skeletons Ice Spirit Firecracker Rocket The Log
Firecracker Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log
Firecracker The Log
Rocket The Log
Firecracker Rocket The Log
Rocket Firecracker The Log
Firecracker Ice Spirit Rocket
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Rocket Elite Barbarians
Firecracker Rocket The Log
Firecracker Rocket
Rocket Firecracker Elite Barbarians The Log
Firecracker Rocket
Firecracker Elite Barbarians The Log
Rocket Firecracker The Log
Firecracker Rocket The Log
Rocket
Rocket
Rocket Firecracker The Log
Rocket Firecracker The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log Ice Spirit
Firecracker The Log
The Log
Rocket Firecracker The Log
Elite Barbarians Firecracker
Rocket Ice Spirit Firecracker
Elite Barbarians
Rocket The Log
Rocket Ice Spirit Firecracker
Rocket Firecracker The Log
Ice Spirit Rocket
Rocket Firecracker
The Log
Firecracker Rocket
The Log Firecracker
Rocket
Firecracker Elite Barbarians
Ice Spirit Firecracker Elite Barbarians Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log
Firecracker Rocket

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