My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Ice Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Elite Barbarians Electro Wizard
The Log
Skeletons Ice Spirit Firecracker Elite Barbarians Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Elite Barbarians Hog Rider Electro Wizard
Fireball
Firecracker Elite Barbarians Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Elite Barbarians Ice Golem Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Ice Golem The Log Firecracker Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Ice Golem The Log

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Firecracker Elite Barbarians
Firecracker
Hog Rider Ice Spirit Elite Barbarians Ice Golem
Elite Barbarians
Ice Spirit Firecracker Ice Golem Hog Rider The Log
Ice Golem
Hog Rider Firecracker Elite Barbarians Electro Wizard
Hog Rider
Ice Spirit Firecracker Ice Golem The Log Elite Barbarians Electro Wizard
The Log
Hog Rider Elite Barbarians
Electro Wizard
Ice Golem Hog Rider

Defense Synergies 2 17

Skeletons
Ice Spirit Firecracker Elite Barbarians Ice Golem The Log Electro Wizard
Ice Spirit
Skeletons Firecracker Elite Barbarians Ice Golem The Log Electro Wizard
Firecracker
Ice Golem The Log Skeletons Ice Spirit Electro Wizard
Elite Barbarians
Skeletons Ice Spirit Ice Golem The Log
Ice Golem
Firecracker Skeletons Ice Spirit Elite Barbarians The Log Electro Wizard
Hog Rider
The Log
Firecracker Skeletons Ice Spirit Elite Barbarians Ice Golem Electro Wizard
Electro Wizard
Skeletons Ice Spirit Firecracker Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem The Log Electro Wizard
Elite Barbarians Skeletons Ice Spirit Firecracker The Log Electro Wizard
Skeletons Elite Barbarians Electro Wizard
Elite Barbarians Skeletons Firecracker Electro Wizard
Firecracker Elite Barbarians The Log
The Log Skeletons Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker
Ice Golem The Log Electro Wizard
Skeletons Elite Barbarians
Elite Barbarians Skeletons Ice Spirit Firecracker Ice Golem Electro Wizard
Electro Wizard Skeletons Firecracker Ice Golem The Log
Firecracker Electro Wizard
Skeletons Ice Spirit Elite Barbarians The Log Electro Wizard
Ice Spirit Firecracker The Log Electro Wizard
Elite Barbarians Electro Wizard
Ice Spirit Elite Barbarians The Log Electro Wizard
Skeletons Firecracker Elite Barbarians Electro Wizard
Ice Spirit Firecracker Elite Barbarians The Log Electro Wizard
The Log Ice Spirit Firecracker Ice Golem Electro Wizard
Elite Barbarians Electro Wizard
Firecracker Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Ice Golem Electro Wizard
Electro Wizard Firecracker Elite Barbarians Ice Golem The Log
Skeletons Ice Spirit Elite Barbarians Ice Golem The Log Electro Wizard
Elite Barbarians Ice Golem The Log Electro Wizard
Skeletons Elite Barbarians
Firecracker Skeletons Ice Spirit Ice Golem Electro Wizard
Skeletons Elite Barbarians Ice Golem Electro Wizard
Elite Barbarians
Electro Wizard Skeletons Ice Spirit Firecracker Elite Barbarians Ice Golem The Log
Skeletons
Elite Barbarians
Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeletons Ice Golem
Firecracker
Elite Barbarians Electro Wizard Skeletons Ice Spirit Firecracker Ice Golem The Log
Firecracker Elite Barbarians Ice Golem The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker Ice Spirit Ice Golem
Firecracker The Log
The Log Ice Spirit Firecracker Ice Golem
The Log Firecracker
Elite Barbarians Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker Elite Barbarians Ice Golem The Log
Firecracker
Firecracker Elite Barbarians Ice Golem The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Electro Wizard
Firecracker The Log
The Log
The Log
The Log
Firecracker Ice Golem The Log Ice Spirit
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Elite Barbarians Firecracker Ice Golem Electro Wizard
Electro Wizard Ice Spirit Firecracker
Elite Barbarians
The Log
Ice Spirit Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Ice Spirit
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker Ice Golem
Firecracker Elite Barbarians
Ice Spirit Firecracker Elite Barbarians The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
Firecracker

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