My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Flying Machine P.E.K.K.A Ice Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Battle Healer P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Mighty Miner
Giant Snowball
Skeletons Flying Machine Mighty Miner
Zap
Skeletons Flying Machine Inferno Tower Mighty Miner
Barbarian Barrel
Skeletons Ice Spirit Inferno Tower Ice Wizard
The Log
Skeletons Ice Spirit
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Ice Spirit Flying Machine
Royal Delivery
Skeletons Ice Spirit Flying Machine Battle Healer P.E.K.K.A Ice Wizard
Fireball
Flying Machine Battle Healer Inferno Tower Ice Wizard Mighty Miner
Poison
Flying Machine Battle Healer Inferno Tower Ice Wizard
Lightning
Battle Healer Inferno Tower Ice Wizard Mighty Miner
Rocket
Battle Healer Inferno Tower Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Healer Inferno Tower P.E.K.K.A Ice Wizard Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Ice Wizard Flying Machine Battle Healer Mighty Miner Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Spirit Ice Wizard Flying Machine

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Battle Healer
Flying Machine
Battle Healer P.E.K.K.A
Battle Healer
Ice Spirit Flying Machine Ice Wizard
Inferno Tower
P.E.K.K.A
Ice Spirit Flying Machine Ice Wizard
Ice Wizard
Battle Healer P.E.K.K.A
Mighty Miner

Defense Synergies 1 18

Skeletons
Ice Spirit Flying Machine Battle Healer Inferno Tower P.E.K.K.A Ice Wizard
Ice Spirit
Inferno Tower Skeletons Flying Machine Battle Healer P.E.K.K.A Ice Wizard
Flying Machine
Skeletons Ice Spirit Battle Healer Inferno Tower P.E.K.K.A Ice Wizard
Battle Healer
Skeletons Ice Spirit Flying Machine Inferno Tower Ice Wizard
Inferno Tower
Ice Spirit Skeletons Flying Machine Battle Healer Ice Wizard
P.E.K.K.A
Skeletons Ice Spirit Flying Machine Ice Wizard
Ice Wizard
Skeletons Ice Spirit Flying Machine Battle Healer Inferno Tower P.E.K.K.A
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Ice Spirit Flying Machine Battle Healer Ice Wizard
Inferno Tower P.E.K.K.A Skeletons Ice Wizard
Inferno Tower P.E.K.K.A Skeletons Ice Wizard
Battle Healer P.E.K.K.A
Skeletons Flying Machine Ice Wizard
Inferno Tower Ice Spirit Flying Machine Ice Wizard
Flying Machine Battle Healer Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Mighty Miner Skeletons Ice Wizard
Skeletons Ice Spirit Battle Healer Inferno Tower Ice Wizard
Ice Wizard Skeletons Flying Machine
Inferno Tower Flying Machine Ice Wizard
Inferno Tower P.E.K.K.A Skeletons Ice Spirit Flying Machine Battle Healer Ice Wizard
Ice Spirit P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Ice Spirit P.E.K.K.A
Skeletons Inferno Tower P.E.K.K.A
Ice Spirit Flying Machine Battle Healer Ice Wizard
Ice Spirit Flying Machine Battle Healer Ice Wizard
P.E.K.K.A Inferno Tower
Flying Machine Battle Healer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Battle Healer Inferno Tower P.E.K.K.A
Flying Machine Battle Healer
P.E.K.K.A Skeletons Ice Spirit Battle Healer Inferno Tower
P.E.K.K.A Battle Healer Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Battle Healer Mighty Miner
Skeletons Ice Spirit Flying Machine Ice Wizard
P.E.K.K.A Skeletons Flying Machine Battle Healer Inferno Tower Ice Wizard
Inferno Tower P.E.K.K.A Mighty Miner Battle Healer
P.E.K.K.A Skeletons Ice Spirit Flying Machine Inferno Tower
Inferno Tower P.E.K.K.A Skeletons
P.E.K.K.A Flying Machine Inferno Tower
P.E.K.K.A
P.E.K.K.A Skeletons Inferno Tower
Flying Machine
Inferno Tower Skeletons Ice Spirit Flying Machine Battle Healer P.E.K.K.A Mighty Miner
Flying Machine Battle Healer Inferno Tower P.E.K.K.A Ice Wizard Mighty Miner
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine Ice Wizard
Flying Machine
Flying Machine
Ice Spirit Flying Machine Ice Wizard
Flying Machine
Ice Spirit Flying Machine Ice Wizard
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Ice Spirit Ice Wizard
Flying Machine Ice Wizard
Flying Machine
Flying Machine Ice Wizard
Ice Spirit Flying Machine
Ice Spirit
P.E.K.K.A Mighty Miner
Ice Spirit Flying Machine
Flying Machine Ice Wizard
Flying Machine
Flying Machine
Flying Machine P.E.K.K.A
Ice Spirit Flying Machine
Flying Machine
Flying Machine
P.E.K.K.A

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