My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Graveyard
Giant Snowball
Skeletons Witch Graveyard
Zap
Skeletons Witch Graveyard
Barbarian Barrel
Skeletons Ice Spirit Witch Graveyard
The Log
Skeletons Ice Spirit Witch Graveyard
Earthquake
Skeletons Witch Graveyard
Arrows
Skeletons Ice Spirit Witch Graveyard
Royal Delivery
Skeletons Ice Spirit Witch Graveyard
Fireball
Witch
Poison
Witch Graveyard
Lightning
Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Freeze Witch Graveyard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit The Log Freeze

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Witch Graveyard Mega Knight
Freeze
Graveyard
Witch
Ice Spirit Graveyard Mega Knight
The Log
Graveyard Mega Knight
Graveyard
Freeze Ice Spirit Witch The Log Mega Knight
Mega Knight
Ice Spirit Witch The Log Graveyard
Goblinstein

Defense Synergies 0 10

Skeletons
Ice Spirit Witch The Log
Ice Spirit
Skeletons Witch The Log Mega Knight
Freeze
Mega Knight
Witch
Skeletons Ice Spirit The Log Mega Knight
The Log
Skeletons Ice Spirit Witch Mega Knight
Graveyard
Mega Knight
Ice Spirit Freeze Witch The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeletons Ice Spirit Witch The Log Mega Knight
Witch Mega Knight Skeletons Freeze
Witch Skeletons Mega Knight
The Log Mega Knight
Freeze The Log Skeletons Mega Knight
Ice Spirit Freeze Witch
The Log Mega Knight
Witch Skeletons
Skeletons Ice Spirit Mega Knight
Witch Skeletons Freeze The Log Mega Knight
Witch
Mega Knight Skeletons Ice Spirit Freeze Witch The Log
Mega Knight Ice Spirit Freeze Witch The Log
Mega Knight
Ice Spirit Freeze The Log Mega Knight Goblinstein
Mega Knight Skeletons Witch
Ice Spirit Mega Knight Witch The Log
Freeze Witch The Log Ice Spirit Mega Knight
Mega Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Witch
The Log Mega Knight
Mega Knight Skeletons Ice Spirit Witch The Log
Mega Knight The Log
Skeletons Witch Mega Knight
Goblinstein Skeletons Ice Spirit Freeze Witch
Skeletons Witch
Mega Knight
Freeze Mega Knight Goblinstein Skeletons Ice Spirit Witch The Log
Witch Skeletons
Mega Knight Witch
Mega Knight The Log
Mega Knight Skeletons Witch
Witch Mega Knight
Witch Skeletons Ice Spirit Freeze The Log Goblinstein
Mega Knight Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze The Log
The Log Mega Knight Goblinstein
Goblinstein Ice Spirit Freeze Witch
Witch The Log
The Log Ice Spirit Freeze
The Log
The Log
The Log
Freeze
The Log
Witch The Log
The Log Mega Knight
Freeze
The Log Mega Knight
Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Freeze The Log Ice Spirit Witch Mega Knight Goblinstein
Witch
The Log Witch
Witch The Log Mega Knight
The Log
Witch
Ice Spirit Freeze Witch Goblinstein
The Log Mega Knight
Ice Spirit Freeze
Mega Knight
The Log
Ice Spirit Freeze Witch Goblinstein
Witch
Freeze
The Log
Mega Knight
The Log
Mega Knight
Ice Spirit Freeze Witch The Log
Witch
Freeze Witch The Log Mega Knight
Mega Knight

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