My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Witch Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel Giant Skeleton
Giant Snowball
Skeletons Goblin Gang Goblin Barrel Witch
Zap
Skeletons Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Goblin Barrel Witch Giant Skeleton
The Log
Skeletons Ice Spirit Goblin Gang Goblin Barrel Witch Giant Skeleton
Earthquake
Skeletons Goblin Gang Goblin Barrel Witch
Arrows
Skeletons Ice Spirit Goblin Gang Goblin Barrel Witch
Royal Delivery
Skeletons Ice Spirit Goblin Gang Goblin Barrel Witch Giant Skeleton
Fireball
Goblin Gang Goblin Barrel Witch
Poison
Goblin Gang Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Goblin Gang Goblin Barrel Golden Knight Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Goblin Gang

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel Witch Giant Skeleton
Goblin Gang
Goblin Barrel Giant Skeleton
Goblin Barrel
Ice Spirit Goblin Gang Giant Skeleton Golden Knight
Witch
Ice Spirit Giant Skeleton
Giant Skeleton
Ice Spirit Goblin Gang Goblin Barrel Witch The Log
The Log
Giant Skeleton
Golden Knight
Goblin Barrel

Defense Synergies 1 14

Skeletons
Ice Spirit Witch Giant Skeleton The Log
Ice Spirit
Goblin Gang Skeletons Witch Giant Skeleton The Log Golden Knight
Goblin Gang
Ice Spirit Giant Skeleton The Log
Goblin Barrel
Witch
Skeletons Ice Spirit Giant Skeleton The Log
Giant Skeleton
Skeletons Ice Spirit Goblin Gang Witch The Log
The Log
Skeletons Ice Spirit Goblin Gang Witch Giant Skeleton Golden Knight
Golden Knight
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Golden Knight
Skeletons Ice Spirit Goblin Gang Witch The Log
Goblin Gang Witch Skeletons Giant Skeleton
Witch Skeletons Goblin Gang
Giant Skeleton The Log
Goblin Gang The Log Skeletons
Ice Spirit Goblin Gang Witch
Giant Skeleton The Log Golden Knight
Witch Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Giant Skeleton
Goblin Gang Witch Skeletons Giant Skeleton The Log
Goblin Gang Witch
Skeletons Ice Spirit Goblin Gang Witch Giant Skeleton The Log
Ice Spirit Goblin Gang Witch The Log Golden Knight
Goblin Gang
Ice Spirit Goblin Gang The Log
Skeletons Goblin Gang Witch
Ice Spirit Goblin Gang Witch The Log Golden Knight
Witch The Log Ice Spirit Giant Skeleton
Goblin Gang Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Witch Giant Skeleton
Goblin Gang The Log
Goblin Gang Giant Skeleton Skeletons Ice Spirit Witch The Log Golden Knight
Goblin Gang Giant Skeleton The Log
Giant Skeleton Skeletons Goblin Gang Witch
Skeletons Ice Spirit Goblin Gang Witch
Goblin Gang Skeletons Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Ice Spirit Witch The Log
Witch Skeletons Goblin Gang
Witch Giant Skeleton Golden Knight
Giant Skeleton The Log
Giant Skeleton Skeletons Goblin Gang Witch Golden Knight
Witch
Goblin Gang Witch Skeletons Ice Spirit Giant Skeleton The Log Golden Knight
Witch Giant Skeleton The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Golden Knight
The Log Golden Knight
Giant Skeleton The Log
Giant Skeleton The Log
The Log
Ice Spirit Witch
Witch The Log
The Log Ice Spirit
The Log Golden Knight
Goblin Gang
The Log Golden Knight
The Log Golden Knight
The Log
Witch The Log Golden Knight
The Log
The Log
Witch The Log Golden Knight
Giant Skeleton The Log
The Log
The Log
The Log Ice Spirit Witch
Witch
The Log Witch Golden Knight
Witch The Log Golden Knight
The Log Golden Knight
Witch
Ice Spirit Witch
The Log
Ice Spirit
Giant Skeleton
The Log
Ice Spirit Goblin Gang Witch
Witch
The Log
Goblin Gang
The Log
Giant Skeleton
Ice Spirit Goblin Gang Witch Giant Skeleton The Log Golden Knight
Witch
Witch Giant Skeleton The Log Golden Knight

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