My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Cannon Cart Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Dart Goblin Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel Cannon Cart
Giant Snowball
Skeletons Goblin Gang Dart Goblin Goblin Barrel
Zap
Skeletons Goblin Gang Dart Goblin Goblin Barrel Cannon Cart
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Dart Goblin Goblin Barrel Cannon Cart
The Log
Skeletons Ice Spirit Goblin Gang Dart Goblin Goblin Barrel Cannon Cart
Earthquake
Skeletons Goblin Gang Goblin Barrel
Arrows
Skeletons Ice Spirit Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Goblin Gang Dart Goblin Goblin Barrel Cannon Cart
Fireball
Goblin Gang Dart Goblin Goblin Barrel Cannon Cart
Poison
Goblin Gang Dart Goblin
Lightning
Cannon Cart Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Goblin Gang Dart Goblin Goblin Barrel Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel Dart Goblin Cannon Cart
Goblin Gang
Goblin Barrel Dart Goblin Cannon Cart
Dart Goblin
Goblin Barrel Ice Spirit Goblin Gang Cannon Cart The Log
Goblin Barrel
Ice Spirit Goblin Gang Dart Goblin Cannon Cart
Cannon Cart
The Log Ice Spirit Goblin Gang Dart Goblin Goblin Barrel
The Log
Cannon Cart Dart Goblin
Goblinstein

Defense Synergies 2 11

Skeletons
Dart Goblin Ice Spirit Cannon Cart The Log
Ice Spirit
Goblin Gang Skeletons Dart Goblin Cannon Cart The Log
Goblin Gang
Ice Spirit Dart Goblin Cannon Cart The Log
Dart Goblin
Skeletons Ice Spirit Goblin Gang Cannon Cart The Log
Goblin Barrel
Cannon Cart
Skeletons Ice Spirit Goblin Gang Dart Goblin
The Log
Skeletons Ice Spirit Goblin Gang Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Dart Goblin The Log
Skeletons Ice Spirit Goblin Gang Dart Goblin Cannon Cart The Log
Goblin Gang Skeletons Dart Goblin Cannon Cart
Skeletons Goblin Gang Dart Goblin Cannon Cart
The Log
Goblin Gang The Log Skeletons Dart Goblin Cannon Cart
Dart Goblin Ice Spirit Goblin Gang
Dart Goblin Cannon Cart The Log
Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Dart Goblin Cannon Cart
Goblin Gang Dart Goblin Skeletons Cannon Cart The Log
Goblin Gang Dart Goblin
Skeletons Ice Spirit Goblin Gang Cannon Cart The Log
Ice Spirit Goblin Gang Dart Goblin Cannon Cart The Log
Goblin Gang Cannon Cart
Ice Spirit Goblin Gang The Log
Skeletons Goblin Gang Cannon Cart
Ice Spirit Goblin Gang Dart Goblin Cannon Cart The Log
The Log Ice Spirit Dart Goblin Cannon Cart
Dart Goblin Cannon Cart
Goblin Gang Dart Goblin Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Cannon Cart
Goblin Gang Cannon Cart The Log
Goblin Gang Skeletons Ice Spirit Cannon Cart The Log
Goblin Gang Cannon Cart The Log
Skeletons Goblin Gang Cannon Cart
Skeletons Ice Spirit Goblin Gang Dart Goblin
Goblin Gang Skeletons Dart Goblin Cannon Cart
Cannon Cart
Skeletons Ice Spirit Cannon Cart The Log
Skeletons Goblin Gang Dart Goblin
Dart Goblin Cannon Cart
The Log
Cannon Cart Skeletons Goblin Gang
Dart Goblin Cannon Cart
Goblin Gang Skeletons Ice Spirit Dart Goblin Cannon Cart The Log
Dart Goblin Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Cannon Cart The Log
Cannon Cart Dart Goblin The Log
The Log
Ice Spirit Dart Goblin
Dart Goblin The Log
The Log Ice Spirit Dart Goblin
The Log Dart Goblin
Goblin Gang
Dart Goblin Cannon Cart The Log
Dart Goblin
Dart Goblin Cannon Cart The Log
Dart Goblin Cannon Cart
Dart Goblin Cannon Cart The Log
Dart Goblin Cannon Cart The Log
Dart Goblin Cannon Cart The Log
Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
Cannon Cart The Log
The Log Ice Spirit
The Log Dart Goblin
The Log
Dart Goblin The Log
Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin The Log
Ice Spirit
The Log
Ice Spirit Goblin Gang Dart Goblin Cannon Cart
Dart Goblin
The Log
Goblin Gang Dart Goblin Cannon Cart
The Log Dart Goblin
Dart Goblin Cannon Cart
Ice Spirit Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin Cannon Cart The Log
Cannon Cart
Dart Goblin

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