My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Goblin Gang Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Gang Battle Ram
Giant Snowball
Skeletons Goblins Archers Goblin Gang Battle Ram
Zap
Skeletons Goblins Archers Goblin Gang Battle Ram
Barbarian Barrel
Skeletons Ice Spirit Goblins Archers Goblin Gang Battle Ram
The Log
Skeletons Ice Spirit Goblins Archers Goblin Gang Battle Ram
Earthquake
Skeletons Archers Goblin Gang
Arrows
Skeletons Ice Spirit Goblins Archers Goblin Gang
Royal Delivery
Skeletons Ice Spirit Goblins Archers Goblin Gang Battle Ram
Fireball
Archers Goblin Gang Battle Ram
Poison
Archers Goblin Gang
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblins The Log Archers Arrows Goblin Gang Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Goblins The Log

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Battle Ram Goblins Archers
Goblins
Ice Spirit Archers Battle Ram
Archers
Ice Spirit Goblins Arrows Battle Ram
Arrows
Archers Battle Ram
Goblin Gang
Battle Ram
Battle Ram
Ice Spirit The Log Goblins Archers Arrows Goblin Gang
The Log
Battle Ram

Defense Synergies 1 11

Skeletons
Ice Spirit Archers The Log
Ice Spirit
Goblin Gang Skeletons Goblins Archers The Log
Goblins
Ice Spirit Archers The Log
Archers
Skeletons Ice Spirit Goblins Goblin Gang The Log
Arrows
Goblin Gang
Ice Spirit Archers The Log
Battle Ram
The Log
Skeletons Ice Spirit Goblins Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeletons Ice Spirit Goblins Goblin Gang The Log
Goblin Gang Skeletons Goblins Archers
Skeletons Goblins Goblin Gang
Arrows The Log
Arrows Goblin Gang The Log Skeletons Goblins Archers
Ice Spirit Archers Arrows Goblin Gang
Arrows The Log
Skeletons Goblins Goblin Gang
Goblin Gang Skeletons Ice Spirit Goblins Archers
Goblins Archers Goblin Gang Skeletons Arrows The Log
Arrows Archers Goblin Gang
Skeletons Ice Spirit Goblin Gang The Log
Ice Spirit Goblins Arrows Goblin Gang The Log
Goblin Gang
Ice Spirit Goblin Gang The Log
Skeletons Goblins Arrows Goblin Gang
Ice Spirit Arrows Goblins Archers Goblin Gang The Log
Arrows The Log Ice Spirit Archers
Goblin Gang Goblins Archers Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Goblins Archers
Archers Arrows Goblin Gang The Log
Goblin Gang Skeletons Ice Spirit Goblins The Log
Goblin Gang The Log
Skeletons Goblin Gang
Arrows Skeletons Ice Spirit Archers Goblin Gang
Goblin Gang Skeletons Goblins Archers
Skeletons Ice Spirit Goblins The Log
Skeletons Goblin Gang
Arrows The Log
Skeletons Goblin Gang
Archers
Goblin Gang Skeletons Ice Spirit Goblins Archers The Log
Arrows Archers The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Ice Spirit
Archers Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log
Goblins Goblin Gang
Arrows The Log
Archers Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows
Ice Spirit
Arrows The Log
Ice Spirit Arrows
Arrows The Log
Ice Spirit Archers Goblin Gang
Archers Arrows
Arrows The Log
Goblin Gang
Arrows The Log
Arrows
Ice Spirit Goblin Gang The Log
The Log

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