My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Prince
Giant Snowball
Skeletons Goblins Bats
Zap
Skeletons Goblins Bats Firecracker Prince
Barbarian Barrel
Skeletons Ice Spirit Goblins Firecracker
The Log
Skeletons Ice Spirit Goblins Firecracker Mini P.E.K.K.A Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Goblins Bats Firecracker
Royal Delivery
Skeletons Ice Spirit Goblins Bats Firecracker Mini P.E.K.K.A Prince
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblins Bats The Log Firecracker Mini P.E.K.K.A Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Goblins Bats

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblins Bats Firecracker Mini P.E.K.K.A Prince
Goblins
Ice Spirit
Bats
Ice Spirit Firecracker Mini P.E.K.K.A Prince
Firecracker
Ice Spirit Bats Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Ice Spirit Bats Firecracker The Log
Prince
Ice Spirit Bats Firecracker The Log
The Log
Mini P.E.K.K.A Prince

Defense Synergies 4 19

Skeletons
Ice Spirit Bats Firecracker Mini P.E.K.K.A Prince The Log
Ice Spirit
Mini P.E.K.K.A Skeletons Goblins Bats Firecracker Prince The Log
Goblins
Ice Spirit Firecracker The Log
Bats
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Prince The Log
Firecracker
The Log Skeletons Ice Spirit Goblins Bats Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Ice Spirit The Log Skeletons Bats Firecracker
Prince
The Log Skeletons Ice Spirit Bats Firecracker
The Log
Firecracker Mini P.E.K.K.A Prince Skeletons Ice Spirit Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Skeletons Ice Spirit Goblins Bats Firecracker Prince The Log
Mini P.E.K.K.A Prince Skeletons Goblins Bats
Mini P.E.K.K.A Prince Skeletons Goblins Bats Firecracker
Firecracker Mini P.E.K.K.A Prince The Log
The Log Skeletons Goblins Bats Firecracker
Bats Ice Spirit Firecracker
The Log
Mini P.E.K.K.A Skeletons Goblins Prince
Skeletons Ice Spirit Goblins Firecracker Mini P.E.K.K.A Prince
Goblins Bats Skeletons Firecracker The Log
Bats Firecracker
Mini P.E.K.K.A Prince Skeletons Ice Spirit Bats The Log
Ice Spirit Goblins Bats Firecracker Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince
Ice Spirit Mini P.E.K.K.A Prince The Log
Skeletons Goblins Bats Firecracker Mini P.E.K.K.A Prince
Ice Spirit Goblins Bats Firecracker Prince The Log
The Log Ice Spirit Bats Firecracker
Mini P.E.K.K.A Prince
Goblins Bats Firecracker Mini P.E.K.K.A Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Goblins Prince
Firecracker Mini P.E.K.K.A Prince The Log
Skeletons Ice Spirit Goblins Bats Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince Bats The Log
Skeletons Mini P.E.K.K.A Prince
Firecracker Skeletons Ice Spirit Bats
Mini P.E.K.K.A Prince Skeletons Goblins Bats
Mini P.E.K.K.A Prince
Skeletons Ice Spirit Goblins Bats Firecracker Mini P.E.K.K.A Prince The Log
Skeletons
Bats Mini P.E.K.K.A Prince
Prince The Log
Mini P.E.K.K.A Prince Skeletons
Firecracker
Skeletons Ice Spirit Goblins Bats Firecracker Mini P.E.K.K.A Prince The Log
Bats Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Prince The Log
Firecracker The Log
Firecracker Ice Spirit Bats
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Goblins Bats Mini P.E.K.K.A Prince
Firecracker Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Prince The Log
Firecracker The Log
Prince The Log
Prince The Log
The Log
Firecracker The Log Ice Spirit
Firecracker The Log
Prince The Log
Firecracker The Log
Bats Firecracker
Ice Spirit Bats Firecracker
Mini P.E.K.K.A
The Log
Ice Spirit Firecracker
Prince
Firecracker The Log
Ice Spirit Bats Prince
Firecracker
The Log
Firecracker Mini P.E.K.K.A Prince
The Log Firecracker
Firecracker Prince
Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker Prince The Log

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