My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Dark Prince Electro Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince
Giant Snowball
Skeletons Goblins Electro Dragon
Zap
Skeletons Goblins Firecracker Dark Prince X-Bow
Barbarian Barrel
Skeletons Ice Spirit Goblins Knight Firecracker Dark Prince X-Bow
The Log
Skeletons Ice Spirit Goblins Firecracker Dark Prince X-Bow
Earthquake
Skeletons Firecracker X-Bow
Arrows
Skeletons Ice Spirit Goblins Firecracker
Royal Delivery
Skeletons Ice Spirit Goblins Knight Firecracker Dark Prince Electro Dragon
Fireball
Firecracker Electro Dragon X-Bow
Poison
Firecracker Electro Dragon X-Bow
Lightning
Knight Dark Prince Electro Dragon X-Bow
Rocket
Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Dark Prince Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblins Knight Firecracker Dark Prince Electro Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Goblins Knight

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Goblins Firecracker Dark Prince X-Bow
Goblins
Ice Spirit X-Bow
Knight
Ice Spirit Firecracker X-Bow Electro Dragon
Firecracker
Knight Ice Spirit Dark Prince X-Bow
Dark Prince
Ice Spirit Firecracker X-Bow
Electro Dragon
Knight
X-Bow
Knight Ice Spirit Goblins Firecracker Dark Prince

Defense Synergies 5 18

Skeletons
X-Bow Ice Spirit Knight Firecracker Dark Prince Electro Dragon
Ice Spirit
X-Bow Skeletons Goblins Knight Firecracker Dark Prince Electro Dragon
Goblins
Ice Spirit Knight Firecracker Electro Dragon X-Bow
Knight
Firecracker Electro Dragon X-Bow Skeletons Ice Spirit Goblins
Firecracker
Knight Skeletons Ice Spirit Goblins Dark Prince Electro Dragon X-Bow
Dark Prince
Skeletons Ice Spirit Firecracker Electro Dragon
Electro Dragon
Knight Skeletons Ice Spirit Goblins Firecracker Dark Prince
X-Bow
Skeletons Ice Spirit Knight Goblins Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon X-Bow
Skeletons Ice Spirit Goblins Knight Firecracker Dark Prince Electro Dragon X-Bow
Skeletons Goblins Knight Dark Prince Electro Dragon
Skeletons Goblins Knight Firecracker Dark Prince Electro Dragon
Firecracker Dark Prince X-Bow
Skeletons Goblins Firecracker Dark Prince Electro Dragon X-Bow
Ice Spirit Firecracker Electro Dragon X-Bow
Electro Dragon X-Bow
Skeletons Goblins X-Bow
Knight Skeletons Ice Spirit Goblins Firecracker Dark Prince
Goblins Skeletons Knight Firecracker Dark Prince Electro Dragon X-Bow
Firecracker Electro Dragon
Skeletons Ice Spirit Knight Dark Prince Electro Dragon X-Bow
Ice Spirit Goblins Firecracker Dark Prince Electro Dragon X-Bow
Knight X-Bow
Ice Spirit X-Bow
Skeletons Goblins Knight Firecracker Dark Prince Electro Dragon X-Bow
Ice Spirit Goblins Knight Firecracker Dark Prince Electro Dragon X-Bow
Ice Spirit Knight Firecracker Dark Prince Electro Dragon
Dark Prince Goblins Knight Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Goblins Dark Prince X-Bow
Knight Firecracker Electro Dragon X-Bow
Skeletons Ice Spirit Goblins Knight Dark Prince Electro Dragon
Dark Prince Knight X-Bow
Skeletons Knight Dark Prince
Firecracker Skeletons Ice Spirit Electro Dragon
Dark Prince Skeletons Goblins Knight
Knight Dark Prince
Electro Dragon Skeletons Ice Spirit Goblins Knight Firecracker Dark Prince X-Bow
Skeletons
Knight Dark Prince Electro Dragon
Dark Prince
Dark Prince Skeletons Knight
Firecracker Electro Dragon
Electro Dragon Skeletons Ice Spirit Goblins Knight Firecracker Dark Prince X-Bow
Firecracker Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Electro Dragon X-Bow
Firecracker Electro Dragon X-Bow
Electro Dragon X-Bow
Knight Firecracker Dark Prince
Firecracker Dark Prince
Firecracker Ice Spirit Electro Dragon
Firecracker
X-Bow Ice Spirit Firecracker Electro Dragon
Firecracker Electro Dragon X-Bow
Goblins Electro Dragon X-Bow
Firecracker Knight Dark Prince Electro Dragon X-Bow
Firecracker Electro Dragon
Knight Firecracker
Firecracker Electro Dragon X-Bow
Firecracker X-Bow
X-Bow Firecracker Electro Dragon
Firecracker Electro Dragon X-Bow
Firecracker Dark Prince Electro Dragon X-Bow
Firecracker Electro Dragon X-Bow
X-Bow
X-Bow
Electro Dragon X-Bow
Firecracker Ice Spirit Dark Prince Electro Dragon
Firecracker X-Bow Electro Dragon
Electro Dragon X-Bow
Firecracker X-Bow
Firecracker Electro Dragon X-Bow
Electro Dragon Ice Spirit Firecracker
Electro Dragon X-Bow
Ice Spirit Firecracker Electro Dragon
Firecracker
Ice Spirit Dark Prince Electro Dragon X-Bow
Firecracker Electro Dragon
Knight Firecracker Dark Prince Electro Dragon
Firecracker Electro Dragon
Firecracker Dark Prince Electro Dragon
Electro Dragon Ice Spirit Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Dark Prince X-Bow
Firecracker Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: