My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
RIP
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Spear Goblins Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Goblins Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Zap
Skeletons Goblins Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Ice Spirit Goblins Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
The Log
Skeletons Ice Spirit Goblins Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Earthquake
Skeletons Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Arrows
Skeletons Ice Spirit Goblins Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Ice Spirit Goblins Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Fireball
Goblin Gang Goblin Barrel Skeleton Army
Poison
Spear Goblins Goblin Gang Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblins Spear Goblins The Log Goblin Gang Goblin Barrel Skeleton Army

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Goblins Spear Goblins

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel Goblins Spear Goblins
Goblins
Ice Spirit
Spear Goblins
Goblin Barrel Ice Spirit Goblin Gang
Goblin Gang
Goblin Barrel Spear Goblins
Goblin Barrel
Ice Spirit Spear Goblins Goblin Gang Skeleton Army
Skeleton Army
Goblin Barrel
The Log

Defense Synergies 1 14

Skeletons
Ice Spirit Spear Goblins The Log
Ice Spirit
Goblin Gang Skeletons Goblins Spear Goblins Skeleton Army The Log
Goblins
Ice Spirit The Log
Spear Goblins
Skeletons Ice Spirit Goblin Gang Skeleton Army The Log
Goblin Gang
Ice Spirit Spear Goblins Skeleton Army The Log
Goblin Barrel
Skeleton Army
Ice Spirit Spear Goblins Goblin Gang The Log
The Log
Skeletons Ice Spirit Goblins Spear Goblins Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log
Skeleton Army Skeletons Ice Spirit Goblins Goblin Gang The Log
Goblin Gang Skeleton Army Skeletons Goblins
Skeleton Army Skeletons Goblins Goblin Gang
Skeleton Army The Log
Goblin Gang Skeleton Army The Log Skeletons Goblins Spear Goblins
Ice Spirit Spear Goblins Goblin Gang
The Log
Skeletons Goblins Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Skeletons Ice Spirit Goblins Spear Goblins
Goblins Goblin Gang Skeleton Army Skeletons Spear Goblins The Log
Spear Goblins Goblin Gang
Skeleton Army Skeletons Ice Spirit Goblin Gang The Log
Skeleton Army Ice Spirit Goblins Goblin Gang The Log
Skeleton Army Goblin Gang
Skeleton Army Ice Spirit Goblin Gang The Log
Skeletons Goblins Goblin Gang Skeleton Army
Ice Spirit Goblins Spear Goblins Goblin Gang Skeleton Army The Log
The Log Ice Spirit Spear Goblins
Goblin Gang Skeleton Army Goblins Spear Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Skeletons Goblins Spear Goblins
Goblin Gang The Log
Goblin Gang Skeleton Army Skeletons Ice Spirit Goblins Spear Goblins The Log
Goblin Gang Skeleton Army The Log
Skeletons Goblin Gang Skeleton Army
Skeletons Ice Spirit Goblin Gang
Goblin Gang Skeleton Army Skeletons Goblins Spear Goblins
Skeleton Army
Skeletons Ice Spirit Goblins Spear Goblins Skeleton Army The Log
Skeletons Goblin Gang Skeleton Army
Skeleton Army The Log
Skeleton Army Skeletons Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Skeletons Ice Spirit Goblins Spear Goblins The Log
The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log
Ice Spirit Spear Goblins
The Log
The Log Ice Spirit
The Log
Goblins Goblin Gang
The Log
The Log
The Log
Spear Goblins The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log Ice Spirit
The Log
The Log
The Log
Ice Spirit
The Log
Ice Spirit
The Log
Ice Spirit Spear Goblins Goblin Gang Skeleton Army
The Log
Goblin Gang
The Log
Ice Spirit Goblin Gang The Log
The Log

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