My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Mega Minion Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Goblins Archers Mega Minion
Zap
Skeletons Goblins Archers
Barbarian Barrel
Skeletons Ice Spirit Goblins Archers
The Log
Skeletons Ice Spirit Goblins Archers Mini P.E.K.K.A
Earthquake
Skeletons Archers
Arrows
Skeletons Ice Spirit Goblins Archers
Royal Delivery
Skeletons Ice Spirit Goblins Archers Mega Minion Mini P.E.K.K.A
Fireball
Archers Mega Minion
Poison
Archers Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Mini P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblins Zap Archers Mega Minion Mini P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Goblins Zap

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Goblins Archers Mega Minion Mini P.E.K.K.A Golem
Goblins
Ice Spirit Zap Archers
Zap
Ice Spirit Mega Minion Goblins Archers Mini P.E.K.K.A Golem
Archers
Ice Spirit Goblins Zap Mini P.E.K.K.A Golem
Mega Minion
Zap Golem Ice Spirit
Mini P.E.K.K.A
Ice Spirit Zap Archers Golem
Golem
Mega Minion Ice Spirit Zap Archers Mini P.E.K.K.A

Defense Synergies 4 14

Skeletons
Ice Spirit Zap Archers Mega Minion Mini P.E.K.K.A
Ice Spirit
Zap Mini P.E.K.K.A Skeletons Goblins Archers Mega Minion
Goblins
Ice Spirit Zap Archers Mega Minion
Zap
Ice Spirit Mega Minion Mini P.E.K.K.A Skeletons Goblins Archers
Archers
Skeletons Ice Spirit Goblins Zap Mega Minion Mini P.E.K.K.A
Mega Minion
Zap Skeletons Ice Spirit Goblins Archers
Mini P.E.K.K.A
Ice Spirit Zap Skeletons Archers
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Mini P.E.K.K.A Skeletons Ice Spirit Goblins Zap Mega Minion
Mini P.E.K.K.A Skeletons Goblins Archers Mega Minion
Mini P.E.K.K.A Skeletons Goblins Mega Minion
Mini P.E.K.K.A
Skeletons Goblins Zap Archers Mega Minion
Mega Minion Ice Spirit Zap Archers
Zap
Mini P.E.K.K.A Skeletons Goblins
Skeletons Ice Spirit Goblins Archers Mini P.E.K.K.A
Goblins Archers Skeletons Zap Mega Minion
Mega Minion Zap Archers
Mini P.E.K.K.A Skeletons Ice Spirit Zap
Ice Spirit Goblins Zap Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Mini P.E.K.K.A
Skeletons Goblins Mini P.E.K.K.A
Ice Spirit Goblins Zap Archers Mega Minion
Zap Ice Spirit Archers Mega Minion
Mini P.E.K.K.A
Goblins Archers Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Goblins Zap Archers
Zap Archers Mega Minion Mini P.E.K.K.A
Skeletons Ice Spirit Goblins Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap
Skeletons Mini P.E.K.K.A
Skeletons Ice Spirit Zap Archers
Mini P.E.K.K.A Skeletons Goblins Archers Mega Minion
Mini P.E.K.K.A
Zap Skeletons Ice Spirit Goblins Mega Minion Mini P.E.K.K.A
Skeletons Mega Minion
Mega Minion Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Skeletons
Archers
Skeletons Ice Spirit Goblins Zap Archers Mega Minion Mini P.E.K.K.A
Zap Archers Mega Minion Mini P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Ice Spirit Zap Mega Minion
Archers
Ice Spirit Zap
Zap
Goblins Mini P.E.K.K.A
Zap
Zap Archers
Zap
Zap
Mini P.E.K.K.A
Zap Archers Mega Minion Mini P.E.K.K.A
Zap
Zap
Zap Ice Spirit
Mega Minion
Zap
Zap
Zap
Zap Archers
Zap Ice Spirit Mega Minion
Mega Minion Mini P.E.K.K.A
Zap
Zap Ice Spirit
Zap Ice Spirit Archers
Zap Archers Mega Minion
Mega Minion Mini P.E.K.K.A
Zap
Zap
Mega Minion
Zap Ice Spirit
Zap
Zap

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