My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Ice Spirit Knight Cannon Executioner
The Log
Skeletons Ice Spirit Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight Hog Rider Executioner
Fireball
Cannon Hog Rider Executioner
Poison
Cannon Executioner
Lightning
Knight Cannon Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Knight Cannon Earthquake Tornado Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Knight Cannon

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Hog Rider Executioner
Knight
Ice Spirit Hog Rider Executioner Earthquake
Cannon
Earthquake
Hog Rider Knight Tornado
Hog Rider
Ice Spirit Knight Earthquake Tornado Executioner
Tornado
Executioner Earthquake Hog Rider
Executioner
Knight Tornado Ice Spirit Hog Rider

Defense Synergies 4 14

Skeletons
Cannon Ice Spirit Knight Earthquake Tornado Executioner
Ice Spirit
Skeletons Knight Cannon Earthquake Tornado Executioner
Knight
Cannon Executioner Skeletons Ice Spirit Earthquake Tornado
Cannon
Skeletons Knight Ice Spirit Earthquake
Earthquake
Skeletons Ice Spirit Knight Cannon Tornado
Hog Rider
Tornado
Executioner Skeletons Ice Spirit Knight Earthquake
Executioner
Knight Tornado Skeletons Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Executioner
Skeletons Ice Spirit Knight Cannon Executioner
Cannon Tornado Skeletons Knight Executioner
Cannon Skeletons Knight
Earthquake Tornado
Tornado Skeletons Cannon Earthquake Executioner
Tornado Ice Spirit Cannon Executioner
Earthquake Cannon
Cannon Skeletons Tornado
Knight Tornado Skeletons Ice Spirit Cannon
Executioner Skeletons Knight Cannon Earthquake Tornado
Executioner Tornado
Cannon Skeletons Ice Spirit Knight Earthquake
Executioner Ice Spirit Cannon Earthquake Tornado
Knight Cannon
Tornado Ice Spirit Cannon
Skeletons Knight Cannon Tornado Executioner
Ice Spirit Cannon Knight Tornado Executioner
Earthquake Tornado Executioner Ice Spirit Knight Cannon
Cannon Tornado
Knight Cannon Earthquake Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Executioner
Skeletons Ice Spirit Knight
Knight Tornado
Skeletons Knight Cannon Executioner
Executioner Skeletons Ice Spirit Tornado
Skeletons Knight
Knight
Skeletons Ice Spirit Knight Tornado
Skeletons Cannon
Knight
Tornado
Skeletons Knight Cannon Executioner
Cannon Executioner
Skeletons Ice Spirit Knight Tornado Executioner
Executioner Cannon Earthquake
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight
Tornado Executioner
Earthquake
Earthquake Knight
Executioner Earthquake
Executioner Ice Spirit Tornado
Earthquake Tornado Executioner
Earthquake Ice Spirit Tornado Executioner
Tornado
Tornado
Knight Earthquake Tornado
Tornado Executioner
Earthquake Knight Executioner
Earthquake
Earthquake
Earthquake Executioner
Earthquake Executioner
Earthquake Tornado
Earthquake Executioner
Earthquake Tornado
Earthquake
Tornado
Tornado
Earthquake
Earthquake Tornado Ice Spirit Executioner
Earthquake Tornado Executioner
Tornado
Tornado
Tornado Executioner
Ice Spirit
Earthquake
Ice Spirit
Earthquake
Earthquake Ice Spirit
Tornado Executioner
Knight Executioner
Earthquake Executioner
Tornado
Executioner
Ice Spirit Tornado
Tornado Executioner
Tornado Executioner

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