My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider Witch
Zap
Skeletons Cannon Firecracker Witch
Barbarian Barrel
Skeletons Ice Spirit Knight Cannon Firecracker Witch
The Log
Skeletons Ice Spirit Cannon Firecracker Hog Rider Witch
Earthquake
Skeletons Cannon Firecracker Hog Rider Witch
Arrows
Skeletons Ice Spirit Firecracker Witch
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Hog Rider Witch
Fireball
Cannon Firecracker Hog Rider Witch
Poison
Cannon Firecracker Witch
Lightning
Knight Cannon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Cannon Firecracker Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Hog Rider Firecracker Witch
Knight
Ice Spirit Firecracker Hog Rider Witch The Log
Cannon
Firecracker
Knight Hog Rider Ice Spirit
Hog Rider
Ice Spirit Knight Firecracker The Log Witch
Witch
Ice Spirit Knight Hog Rider
The Log
Hog Rider Knight

Defense Synergies 5 15

Skeletons
Cannon Ice Spirit Knight Firecracker Witch The Log
Ice Spirit
Skeletons Knight Cannon Firecracker Witch The Log
Knight
Cannon Firecracker Skeletons Ice Spirit Witch The Log
Cannon
Skeletons Knight The Log Ice Spirit Firecracker Witch
Firecracker
Knight The Log Skeletons Ice Spirit Cannon
Hog Rider
Witch
Skeletons Ice Spirit Knight Cannon The Log
The Log
Cannon Firecracker Skeletons Ice Spirit Knight Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log
Skeletons Ice Spirit Knight Cannon Firecracker Witch The Log
Cannon Witch Skeletons Knight
Cannon Witch Skeletons Knight Firecracker
Firecracker The Log
The Log Skeletons Cannon Firecracker
Ice Spirit Cannon Firecracker Witch
Cannon The Log
Cannon Witch Skeletons
Knight Skeletons Ice Spirit Cannon Firecracker
Witch Skeletons Knight Cannon Firecracker The Log
Firecracker Witch
Cannon Skeletons Ice Spirit Knight Witch The Log
Ice Spirit Cannon Firecracker Witch The Log
Knight Cannon
Ice Spirit Cannon The Log
Skeletons Knight Cannon Firecracker Witch
Ice Spirit Cannon Knight Firecracker Witch The Log
Witch The Log Ice Spirit Knight Cannon Firecracker
Cannon
Knight Cannon Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Witch
Knight Firecracker The Log
Skeletons Ice Spirit Knight Witch The Log
Knight The Log
Skeletons Knight Cannon Witch
Firecracker Skeletons Ice Spirit Witch
Skeletons Knight Witch
Knight
Skeletons Ice Spirit Knight Firecracker Witch The Log
Witch Skeletons Cannon
Knight Witch
The Log
Skeletons Knight Cannon Witch
Cannon Firecracker Witch
Witch Skeletons Ice Spirit Knight Firecracker The Log
Cannon Firecracker Witch The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Witch
Firecracker Witch The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker The Log
Firecracker Witch The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit Witch
Witch
Firecracker The Log Witch
Witch The Log
Firecracker The Log
Firecracker Witch
Ice Spirit Firecracker Witch
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Witch
Firecracker Witch
The Log
Knight Firecracker
The Log Firecracker
Firecracker
Ice Spirit Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log
Firecracker

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