My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
RIP
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Baby Dragon Electro Giant Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Baby Dragon Electro Giant Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton King
Giant Snowball
Skeletons Baby Dragon Skeleton King
Zap
Skeletons Skeleton King
Barbarian Barrel
Skeletons Ice Spirit Knight Skeleton King
The Log
Skeletons Ice Spirit Skeleton King
Earthquake
Skeletons Skeleton King
Arrows
Skeletons Ice Spirit Skeleton King
Royal Delivery
Skeletons Ice Spirit Knight Baby Dragon Skeleton King
Fireball
Baby Dragon Skeleton King
Poison
Skeleton King
Lightning
Knight Baby Dragon Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Baby Dragon Electro Giant The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Fireball Baby Dragon Skeleton King Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Baby Dragon
Knight
Ice Spirit Baby Dragon Fireball The Log
Fireball
Knight Baby Dragon The Log Skeleton King
Baby Dragon
Knight Ice Spirit Fireball Electro Giant
Electro Giant
Baby Dragon
The Log
Knight Fireball
Skeleton King
Fireball

Defense Synergies 1 13

Skeletons
Ice Spirit Knight Baby Dragon The Log
Ice Spirit
Skeletons Knight Fireball Baby Dragon The Log
Knight
Skeletons Ice Spirit Fireball Baby Dragon The Log
Fireball
The Log Ice Spirit Knight
Baby Dragon
Skeletons Ice Spirit Knight The Log Skeleton King
Electro Giant
The Log
Fireball Skeletons Ice Spirit Knight Baby Dragon
Skeleton King
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon The Log
Skeletons Ice Spirit Knight The Log
Skeletons Knight
Skeletons Knight Skeleton King
Fireball The Log
Fireball The Log Skeletons Baby Dragon
Ice Spirit Fireball Baby Dragon
Fireball Baby Dragon Electro Giant The Log
Skeletons Skeleton King
Knight Skeletons Ice Spirit
Skeletons Knight Fireball Baby Dragon Electro Giant The Log Skeleton King
Fireball Baby Dragon
Skeletons Ice Spirit Knight Fireball The Log
Fireball Ice Spirit Baby Dragon The Log Skeleton King
Knight Skeleton King
Ice Spirit Fireball Electro Giant The Log
Skeletons Knight Fireball
Ice Spirit Fireball Knight Baby Dragon The Log
Baby Dragon The Log Ice Spirit Knight Fireball
Knight Fireball Baby Dragon Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Electro Giant
Fireball Knight Baby Dragon The Log
Skeletons Ice Spirit Knight The Log
Knight Fireball The Log
Skeletons Knight
Fireball Electro Giant Skeletons Ice Spirit Baby Dragon
Skeletons Knight Fireball
Knight
Skeletons Ice Spirit Knight Fireball Baby Dragon The Log
Skeletons
Knight
Fireball Electro Giant The Log
Skeletons Knight Fireball Skeleton King
Fireball Baby Dragon Electro Giant
Electro Giant Skeletons Ice Spirit Knight Fireball Baby Dragon The Log Skeleton King
Fireball Baby Dragon Electro Giant The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Knight Fireball The Log
Fireball Baby Dragon The Log
Fireball Electro Giant Ice Spirit Baby Dragon
Baby Dragon The Log
Fireball The Log Ice Spirit Baby Dragon
Fireball The Log
Fireball
Knight Fireball The Log
Fireball Baby Dragon
Knight Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log
Fireball Baby Dragon Electro Giant The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
Electro Giant The Log Ice Spirit Fireball Baby Dragon
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Electro Giant
Ice Spirit Fireball Electro Giant
Fireball
Fireball The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Fireball
Fireball Baby Dragon
The Log Fireball
Fireball Knight Baby Dragon
The Log Fireball Baby Dragon Skeleton King
Fireball Electro Giant
Electro Giant Ice Spirit Fireball Baby Dragon The Log Skeleton King
Fireball
Fireball Baby Dragon Electro Giant The Log

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