My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Tesla
The Log
Skeletons Ice Spirit Firecracker
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Firecracker P.E.K.K.A
Fireball
Firecracker Tesla
Poison
Firecracker
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Firecracker Earthquake Tesla P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight P.E.K.K.A Firecracker
Knight
Ice Spirit Firecracker Earthquake The Log
Firecracker
Knight Ice Spirit Earthquake P.E.K.K.A
Tesla
Earthquake
Knight Firecracker P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Firecracker Earthquake The Log
The Log
Knight Earthquake P.E.K.K.A

Defense Synergies 6 19

Skeletons
Tesla Ice Spirit Knight Firecracker Earthquake P.E.K.K.A The Log
Ice Spirit
Skeletons Knight Firecracker Tesla Earthquake P.E.K.K.A The Log
Knight
Firecracker Tesla Skeletons Ice Spirit Earthquake The Log
Firecracker
Knight The Log Skeletons Ice Spirit Tesla Earthquake P.E.K.K.A
Tesla
Skeletons Knight The Log Ice Spirit Firecracker Earthquake
Earthquake
Skeletons Ice Spirit Knight Firecracker Tesla The Log
P.E.K.K.A
The Log Skeletons Ice Spirit Firecracker
The Log
Firecracker Tesla P.E.K.K.A Skeletons Ice Spirit Knight Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Tesla The Log
P.E.K.K.A Skeletons Ice Spirit Knight Firecracker Tesla The Log
Tesla P.E.K.K.A Skeletons Knight
Tesla P.E.K.K.A Skeletons Knight Firecracker
Firecracker Earthquake P.E.K.K.A The Log
The Log Skeletons Firecracker Tesla Earthquake
Tesla Ice Spirit Firecracker
Earthquake Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Skeletons
Knight Skeletons Ice Spirit Firecracker Tesla
Skeletons Knight Firecracker Tesla Earthquake The Log
Tesla Firecracker
Tesla P.E.K.K.A Skeletons Ice Spirit Knight Earthquake The Log
Ice Spirit Firecracker Tesla Earthquake P.E.K.K.A The Log
P.E.K.K.A Knight Tesla
Ice Spirit Tesla P.E.K.K.A The Log
Tesla Skeletons Knight Firecracker P.E.K.K.A
Ice Spirit Tesla Knight Firecracker The Log
Earthquake The Log Ice Spirit Knight Firecracker Tesla
P.E.K.K.A Tesla
Knight Firecracker Tesla Earthquake P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla P.E.K.K.A
Knight Firecracker Tesla The Log
P.E.K.K.A Skeletons Ice Spirit Knight The Log
P.E.K.K.A Knight Tesla The Log
P.E.K.K.A Skeletons Knight Tesla
Firecracker Skeletons Ice Spirit Tesla
P.E.K.K.A Skeletons Knight Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Skeletons Ice Spirit Knight Firecracker The Log
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A The Log
P.E.K.K.A Skeletons Knight Tesla
Firecracker Tesla
Tesla Skeletons Ice Spirit Knight Firecracker P.E.K.K.A The Log
Firecracker Tesla Earthquake P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Knight Firecracker The Log
Firecracker Earthquake The Log
Firecracker Ice Spirit
Firecracker Earthquake The Log
Earthquake The Log Ice Spirit Firecracker
The Log Firecracker
Firecracker Knight Earthquake The Log
Firecracker
Earthquake Knight Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Ice Spirit
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker
Ice Spirit Firecracker
Earthquake The Log
Ice Spirit Firecracker
P.E.K.K.A
Firecracker Earthquake The Log
Earthquake Ice Spirit
Firecracker
The Log
Knight Firecracker
The Log Firecracker Earthquake
Firecracker P.E.K.K.A
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker

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