My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Tesla Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Sparky
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker Sparky
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Tesla Sparky
The Log
Skeletons Ice Spirit Firecracker Hog Rider Sparky
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Hog Rider Sparky
Fireball
Firecracker Tesla Hog Rider Sparky
Poison
Firecracker Sparky
Lightning
Knight Tesla Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Knight Firecracker Tesla Hog Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Ice Spirit Knight

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Hog Rider Sparky Firecracker
Knight
Ice Spirit Firecracker Hog Rider Sparky
Firecracker
Knight Hog Rider Ice Spirit Mirror Sparky
Tesla
Hog Rider
Ice Spirit Knight Firecracker Mirror
Mirror
Firecracker Hog Rider Sparky
Sparky
Ice Spirit Knight Firecracker Mirror

Defense Synergies 5 11

Skeletons
Tesla Ice Spirit Knight Firecracker Sparky
Ice Spirit
Sparky Skeletons Knight Firecracker Tesla
Knight
Firecracker Tesla Skeletons Ice Spirit Sparky
Firecracker
Knight Skeletons Ice Spirit Tesla Mirror
Tesla
Skeletons Knight Mirror Ice Spirit Firecracker
Hog Rider
Mirror
Tesla Firecracker Sparky
Sparky
Ice Spirit Skeletons Knight Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Sparky
Sparky Skeletons Ice Spirit Knight Firecracker Tesla
Tesla Sparky Skeletons Knight
Tesla Sparky Skeletons Knight Firecracker
Firecracker Sparky
Skeletons Firecracker Tesla
Tesla Ice Spirit Firecracker
Tesla Sparky
Tesla Sparky Skeletons
Knight Skeletons Ice Spirit Firecracker Tesla Sparky
Skeletons Knight Firecracker Tesla
Tesla Firecracker
Tesla Sparky Skeletons Ice Spirit Knight
Sparky Ice Spirit Firecracker Tesla
Sparky Knight Tesla
Ice Spirit Tesla Sparky
Tesla Sparky Skeletons Knight Firecracker
Ice Spirit Tesla Knight Firecracker
Ice Spirit Knight Firecracker Tesla
Sparky Tesla
Knight Firecracker Tesla Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Sparky
Knight Firecracker Tesla
Skeletons Ice Spirit Knight Sparky
Knight Tesla Sparky
Skeletons Knight Tesla Sparky
Firecracker Skeletons Ice Spirit Tesla
Sparky Skeletons Knight Tesla
Knight Tesla Sparky
Skeletons Ice Spirit Knight Firecracker Sparky
Skeletons Tesla Sparky
Knight Tesla Sparky
Skeletons Knight Tesla Sparky
Firecracker Tesla Sparky
Tesla Sparky Skeletons Ice Spirit Knight Firecracker
Firecracker Tesla Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Sparky
Firecracker
Sparky
Knight Firecracker Sparky
Firecracker Sparky
Firecracker Ice Spirit
Firecracker Sparky
Ice Spirit Firecracker
Firecracker
Sparky
Firecracker Knight Sparky
Firecracker
Knight Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Sparky
Firecracker Sparky
Sparky
Sparky
Firecracker Sparky
Firecracker
Sparky
Sparky
Firecracker Ice Spirit Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Firecracker Sparky
Ice Spirit Firecracker
Sparky
Sparky
Ice Spirit Firecracker Sparky
Sparky
Firecracker Sparky
Ice Spirit
Firecracker
Knight Firecracker Sparky
Firecracker
Sparky
Firecracker Sparky
Ice Spirit Firecracker Sparky
Firecracker
Firecracker Sparky
Sparky
Firecracker Sparky

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