My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Mediocre
Synergy
Mediocre
Versatility
Bad
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Goblin Barrel Clone
Giant Snowball
Skeletons Goblin Curse Goblin Barrel Clone
Zap
Skeletons Goblin Curse Goblin Barrel Clone
Barbarian Barrel
Skeletons Ice Spirit Knight Goblin Curse Goblin Barrel Clone Ice Wizard
The Log
Skeletons Ice Spirit Goblin Curse Goblin Barrel Clone
Earthquake
Skeletons Goblin Barrel Clone
Arrows
Skeletons Ice Spirit Goblin Curse Goblin Barrel Clone
Royal Delivery
Skeletons Ice Spirit Knight Goblin Barrel Clone Ice Wizard
Fireball
Goblin Barrel Clone Ice Wizard
Poison
Goblin Curse Clone Ice Wizard
Lightning
Knight Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Goblin Curse Rage Clone Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblin Curse Rage Knight Goblin Barrel Clone Ice Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Goblin Curse Rage

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Goblin Barrel Goblin Curse
Knight
Ice Spirit Goblin Barrel Ice Wizard
Goblin Curse
Ice Spirit
Rage
Goblin Barrel
Ice Spirit Knight Clone Ice Wizard
Clone
Goblin Barrel
Ice Wizard
Knight Goblin Barrel

Defense Synergies 1 5

Skeletons
Ice Spirit Knight Ice Wizard
Ice Spirit
Skeletons Knight Ice Wizard
Knight
Ice Wizard Skeletons Ice Spirit
Goblin Curse
Rage
Goblin Barrel
Clone
Ice Wizard
Knight Skeletons Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Skeletons Ice Spirit Knight Goblin Curse Ice Wizard
Skeletons Knight Goblin Curse Ice Wizard
Skeletons Knight Goblin Curse Ice Wizard
Skeletons Ice Wizard
Ice Spirit Goblin Curse Ice Wizard
Skeletons Goblin Curse Ice Wizard
Knight Skeletons Ice Spirit Ice Wizard
Goblin Curse Ice Wizard Skeletons Knight
Goblin Curse Ice Wizard
Skeletons Ice Spirit Knight Goblin Curse Ice Wizard
Ice Spirit Goblin Curse
Knight Goblin Curse
Ice Spirit Goblin Curse
Skeletons Knight
Ice Spirit Knight Ice Wizard
Ice Spirit Knight Goblin Curse Ice Wizard
Goblin Curse
Knight Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight
Skeletons Ice Spirit Knight
Knight
Skeletons Knight Goblin Curse
Skeletons Ice Spirit Goblin Curse Ice Wizard
Skeletons Knight Ice Wizard
Knight Goblin Curse
Skeletons Ice Spirit Knight
Skeletons Goblin Curse
Knight
Skeletons Knight Goblin Curse
Goblin Curse
Skeletons Ice Spirit Knight
Goblin Curse Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Goblin Curse Ice Wizard
Knight
Goblin Curse
Ice Spirit Goblin Curse Ice Wizard
Ice Spirit Goblin Curse Ice Wizard
Knight
Goblin Curse
Knight
Goblin Curse
Goblin Curse Ice Spirit Ice Wizard
Ice Wizard
Goblin Curse
Goblin Curse Ice Wizard
Ice Spirit
Ice Spirit
Goblin Curse
Ice Spirit
Goblin Curse Ice Wizard
Knight
Ice Spirit

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