My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Gang Clone Balloon
Giant Snowball
Skeletons Minions Cannon Goblin Gang Clone Balloon
Zap
Skeletons Minions Cannon Goblin Gang Clone Balloon
Barbarian Barrel
Skeletons Ice Spirit Knight Cannon Goblin Gang Clone
The Log
Skeletons Ice Spirit Cannon Goblin Gang Clone
Earthquake
Skeletons Cannon Goblin Gang Clone
Arrows
Skeletons Ice Spirit Minions Goblin Gang Clone
Royal Delivery
Skeletons Ice Spirit Knight Minions Goblin Gang Clone Balloon
Fireball
Minions Cannon Goblin Gang Clone Balloon
Poison
Minions Cannon Goblin Gang Clone Balloon
Lightning
Knight Cannon Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Knight Minions Cannon Goblin Gang Clone Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Knight Minions

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Minions Balloon
Knight
Ice Spirit Minions Goblin Gang Balloon
Minions
Ice Spirit Knight Clone Balloon
Cannon
Goblin Gang
Knight Clone Balloon
Clone
Balloon Minions Goblin Gang
Balloon
Ice Spirit Knight Clone Minions Goblin Gang

Defense Synergies 5 8

Skeletons
Cannon Ice Spirit Knight Minions
Ice Spirit
Goblin Gang Skeletons Knight Minions Cannon
Knight
Minions Cannon Goblin Gang Skeletons Ice Spirit
Minions
Knight Skeletons Ice Spirit Cannon
Cannon
Skeletons Knight Ice Spirit Minions Goblin Gang
Goblin Gang
Ice Spirit Knight Cannon
Clone
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Cannon
Skeletons Ice Spirit Knight Minions Cannon Goblin Gang
Cannon Goblin Gang Skeletons Knight Minions
Cannon Skeletons Knight Minions Goblin Gang
Goblin Gang Skeletons Minions Cannon
Minions Ice Spirit Cannon Goblin Gang
Cannon
Cannon Skeletons Minions Goblin Gang
Knight Goblin Gang Skeletons Ice Spirit Cannon
Minions Goblin Gang Skeletons Knight Cannon
Minions Goblin Gang
Cannon Skeletons Ice Spirit Knight Minions Goblin Gang
Ice Spirit Minions Cannon Goblin Gang
Knight Cannon Goblin Gang
Ice Spirit Cannon Goblin Gang
Skeletons Knight Minions Cannon Goblin Gang
Ice Spirit Cannon Knight Minions Goblin Gang
Ice Spirit Knight Minions Cannon
Cannon
Goblin Gang Knight Minions Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons
Knight Goblin Gang
Goblin Gang Skeletons Ice Spirit Knight Minions
Goblin Gang Knight
Skeletons Knight Cannon Goblin Gang
Skeletons Ice Spirit Minions Goblin Gang
Goblin Gang Skeletons Knight Minions
Knight
Skeletons Ice Spirit Knight Minions
Skeletons Cannon Goblin Gang
Knight Minions
Skeletons Knight Cannon Goblin Gang
Cannon
Goblin Gang Skeletons Ice Spirit Knight Minions
Minions Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Ice Spirit Minions
Ice Spirit
Minions Goblin Gang
Knight
Knight
Minions
Minions
Minions
Ice Spirit
Ice Spirit Minions
Ice Spirit
Ice Spirit Minions Goblin Gang
Knight Goblin Gang
Ice Spirit Minions Goblin Gang

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