My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Mega Minion Executioner Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Mega Minion
Zap
Skeletons Mortar
Barbarian Barrel
Skeletons Ice Spirit Knight Mortar Executioner
The Log
Skeletons Ice Spirit
Earthquake
Skeletons Mortar
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight Mega Minion Executioner Mother Witch
Fireball
Mortar Mega Minion Executioner Mother Witch
Poison
Mortar Mega Minion Executioner Mother Witch
Lightning
Knight Mortar Mega Minion Executioner Mother Witch
Rocket
Mortar Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mega Minion Executioner Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Knight Mega Minion Mortar Fireball Mother Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Knight Mega Minion

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Mortar Mega Minion Executioner
Knight
Ice Spirit Mortar Mega Minion Executioner Fireball Mother Witch
Mortar
Knight Ice Spirit Mega Minion Fireball
Mega Minion
Knight Ice Spirit Mortar Fireball
Fireball
Knight Mortar Mega Minion
Executioner
Knight Ice Spirit
Mother Witch
Knight

Defense Synergies 2 15

Skeletons
Ice Spirit Knight Mortar Mega Minion Executioner
Ice Spirit
Skeletons Knight Mortar Mega Minion Fireball Executioner
Knight
Mega Minion Executioner Skeletons Ice Spirit Mortar Fireball Mother Witch
Mortar
Skeletons Ice Spirit Knight Mega Minion Fireball
Mega Minion
Knight Skeletons Ice Spirit Mortar
Fireball
Ice Spirit Knight Mortar
Executioner
Knight Skeletons Ice Spirit
Mother Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Mega Minion Fireball Executioner
Skeletons Ice Spirit Knight Mortar Mega Minion Executioner
Mortar Skeletons Knight Mega Minion Executioner
Skeletons Knight Mortar Mega Minion
Fireball
Fireball Skeletons Mega Minion Executioner Mother Witch
Mega Minion Ice Spirit Mortar Fireball Executioner
Fireball
Skeletons Mortar
Knight Skeletons Ice Spirit
Executioner Mother Witch Skeletons Knight Mega Minion Fireball
Mega Minion Executioner Fireball
Mortar Skeletons Ice Spirit Knight Fireball
Fireball Executioner Ice Spirit Mortar Mega Minion
Knight Mortar
Ice Spirit Mortar Fireball
Skeletons Knight Mortar Fireball Executioner
Ice Spirit Mortar Fireball Knight Mega Minion Executioner
Mortar Executioner Ice Spirit Knight Mega Minion Fireball Mother Witch
Mortar
Knight Fireball Executioner Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball
Fireball Knight Mortar Mega Minion Executioner
Skeletons Ice Spirit Knight
Knight Fireball
Skeletons Knight Executioner
Fireball Executioner Mother Witch Skeletons Ice Spirit
Skeletons Knight Mega Minion Fireball
Knight
Skeletons Ice Spirit Knight Mortar Mega Minion Fireball
Skeletons Mega Minion
Knight Mega Minion
Fireball
Skeletons Knight Fireball Executioner
Fireball Executioner
Skeletons Ice Spirit Knight Mortar Mega Minion Fireball Executioner
Executioner Mega Minion Fireball Mother Witch
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar
Mortar Fireball Executioner
Fireball
Knight Fireball
Fireball Executioner Mortar
Fireball Executioner Mother Witch Ice Spirit Mega Minion
Mortar Executioner
Fireball Ice Spirit Executioner
Fireball Mortar
Fireball
Knight Mortar Fireball
Fireball Executioner
Knight Mortar Fireball Executioner
Mortar Fireball
Mortar Fireball
Mortar Fireball Executioner
Mortar Fireball Executioner
Mortar Fireball
Mortar Mega Minion Fireball Executioner
Mortar Fireball Mother Witch
Fireball
Fireball
Mortar Fireball
Mother Witch Ice Spirit Mortar Fireball Executioner
Mega Minion
Mortar Fireball Executioner
Fireball Mortar
Fireball Mortar
Fireball Executioner Mother Witch
Ice Spirit Mega Minion Fireball
Mega Minion Fireball
Mortar Fireball
Ice Spirit Fireball
Fireball
Ice Spirit Fireball
Fireball Mega Minion Executioner
Fireball
Fireball Knight Mega Minion Executioner
Mortar Fireball Executioner
Fireball
Mega Minion Executioner
Ice Spirit Fireball
Fireball Executioner
Mortar Fireball Executioner
Fireball Mortar

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