My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Electro Dragon P.E.K.K.A Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Knight Ice Wizard
The Log
Skeletons Ice Spirit
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight Electro Dragon P.E.K.K.A Ice Wizard
Fireball
Electro Dragon Ice Wizard
Poison
Electro Dragon Ice Wizard
Lightning
Knight Electro Dragon Ice Wizard Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Electro Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Ice Wizard Electro Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight P.E.K.K.A
Knight
Ice Spirit Electro Dragon The Log Ice Wizard
Electro Dragon
Knight P.E.K.K.A Ice Wizard
P.E.K.K.A
Ice Spirit Electro Dragon The Log Ice Wizard
The Log
Knight P.E.K.K.A
Ice Wizard
Knight Electro Dragon P.E.K.K.A
Goblinstein

Defense Synergies 3 16

Skeletons
Ice Spirit Knight Electro Dragon P.E.K.K.A The Log Ice Wizard
Ice Spirit
Skeletons Knight Electro Dragon P.E.K.K.A The Log Ice Wizard
Knight
Electro Dragon Ice Wizard Skeletons Ice Spirit The Log
Electro Dragon
Knight Skeletons Ice Spirit The Log Ice Wizard
P.E.K.K.A
The Log Skeletons Ice Spirit Ice Wizard
The Log
P.E.K.K.A Skeletons Ice Spirit Knight Electro Dragon Ice Wizard
Ice Wizard
Knight Skeletons Ice Spirit Electro Dragon P.E.K.K.A The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon The Log
P.E.K.K.A Skeletons Ice Spirit Knight Electro Dragon The Log Ice Wizard
P.E.K.K.A Skeletons Knight Electro Dragon Ice Wizard
P.E.K.K.A Skeletons Knight Electro Dragon Ice Wizard
P.E.K.K.A The Log
The Log Skeletons Electro Dragon Ice Wizard
Ice Spirit Electro Dragon Ice Wizard
Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Skeletons Ice Wizard
Knight Skeletons Ice Spirit Ice Wizard
Ice Wizard Skeletons Knight Electro Dragon The Log
Electro Dragon Ice Wizard
P.E.K.K.A Skeletons Ice Spirit Knight Electro Dragon The Log Ice Wizard
Ice Spirit Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Knight
Ice Spirit P.E.K.K.A The Log
Skeletons Knight Electro Dragon P.E.K.K.A
Ice Spirit Knight Electro Dragon The Log Ice Wizard
The Log Ice Spirit Knight Electro Dragon Ice Wizard
P.E.K.K.A
Knight Electro Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons P.E.K.K.A
Knight Electro Dragon The Log
P.E.K.K.A Skeletons Ice Spirit Knight Electro Dragon The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Skeletons Knight
Skeletons Ice Spirit Electro Dragon Ice Wizard
P.E.K.K.A Skeletons Knight Ice Wizard
P.E.K.K.A Knight
Electro Dragon P.E.K.K.A Skeletons Ice Spirit Knight The Log
P.E.K.K.A Skeletons
P.E.K.K.A Knight Electro Dragon
P.E.K.K.A The Log
P.E.K.K.A Skeletons Knight
Electro Dragon
Electro Dragon Skeletons Ice Spirit Knight P.E.K.K.A The Log
Electro Dragon P.E.K.K.A The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon The Log
Electro Dragon The Log Ice Wizard
Electro Dragon The Log
Knight The Log
The Log
Ice Spirit Electro Dragon Ice Wizard
The Log
The Log Ice Spirit Electro Dragon Ice Wizard
The Log Electro Dragon
Electro Dragon
Knight Electro Dragon The Log
Electro Dragon
Knight The Log
Electro Dragon
The Log
Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log
The Log
The Log
Electro Dragon The Log
The Log Ice Spirit Electro Dragon Ice Wizard
The Log Electro Dragon Ice Wizard
Electro Dragon The Log
The Log
Electro Dragon Ice Wizard
Electro Dragon Ice Spirit
Electro Dragon The Log
Ice Spirit Electro Dragon
P.E.K.K.A
The Log
Ice Spirit Electro Dragon
Electro Dragon Ice Wizard
The Log
Knight Electro Dragon
The Log Electro Dragon
Electro Dragon P.E.K.K.A
Electro Dragon Ice Spirit The Log
Electro Dragon
Electro Dragon The Log
P.E.K.K.A
Electro Dragon

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