My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Rascals Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider
Giant Snowball
Skeletons Minions Cannon Hog Rider
Zap
Skeletons Minions Cannon Goblin Giant
Barbarian Barrel
Skeletons Ice Spirit Cannon Rascals
The Log
Skeletons Ice Spirit Cannon Rascals Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Ice Spirit Minions Rascals
Royal Delivery
Skeletons Ice Spirit Minions Rascals Hog Rider
Fireball
Minions Cannon Rascals Hog Rider
Poison
Minions Cannon Rascals
Lightning
Cannon
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Minions Cannon Fireball Hog Rider Rascals Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Minions Cannon

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Minions Hog Rider Rascals Goblin Giant
Minions
Ice Spirit Hog Rider Rascals Goblin Giant
Cannon
Rascals
Ice Spirit Minions Hog Rider
Fireball
Hog Rider Goblin Giant
Hog Rider
Ice Spirit Minions Fireball Rascals
Goblin Giant
Fireball Ice Spirit Minions

Defense Synergies 2 11

Skeletons
Cannon Ice Spirit Minions
Ice Spirit
Skeletons Minions Cannon Rascals Fireball Goblin Giant
Minions
Skeletons Ice Spirit Cannon Goblin Giant
Cannon
Skeletons Ice Spirit Minions Rascals Fireball
Rascals
Ice Spirit Cannon
Fireball
Goblin Giant Ice Spirit Cannon
Hog Rider
Goblin Giant
Fireball Ice Spirit Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball Goblin Giant
Skeletons Ice Spirit Minions Cannon Rascals
Cannon Skeletons Minions Rascals
Cannon Skeletons Minions Rascals
Fireball
Fireball Skeletons Minions Cannon Rascals
Minions Ice Spirit Cannon Rascals Fireball
Cannon Rascals Fireball Goblin Giant
Cannon Skeletons Minions Rascals
Skeletons Ice Spirit Cannon Rascals
Minions Skeletons Cannon Rascals Fireball Goblin Giant
Minions Rascals Fireball
Cannon Skeletons Ice Spirit Minions Rascals Fireball
Fireball Ice Spirit Minions Cannon Rascals
Cannon Rascals
Ice Spirit Cannon Rascals Fireball
Skeletons Minions Cannon Rascals Fireball
Ice Spirit Cannon Fireball Minions Rascals
Ice Spirit Minions Cannon Rascals Fireball
Cannon
Rascals Minions Cannon Fireball Goblin Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Fireball
Fireball
Skeletons Ice Spirit Minions Rascals Goblin Giant
Rascals Fireball Goblin Giant
Skeletons Cannon Rascals Goblin Giant
Fireball Skeletons Ice Spirit Minions Rascals Goblin Giant
Rascals Skeletons Minions Fireball Goblin Giant
Rascals Goblin Giant
Skeletons Ice Spirit Minions Fireball
Skeletons Cannon Goblin Giant
Minions Rascals
Fireball Goblin Giant
Rascals Skeletons Cannon Fireball Goblin Giant
Cannon Rascals Fireball
Rascals Skeletons Ice Spirit Minions Fireball Goblin Giant
Minions Cannon Rascals Fireball
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals
Fireball
Fireball Goblin Giant
Rascals Fireball
Fireball
Fireball Ice Spirit Minions Goblin Giant
Fireball Ice Spirit
Fireball
Minions Fireball
Fireball
Fireball
Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions
Fireball
Fireball
Minions Fireball
Fireball
Fireball
Ice Spirit Fireball
Fireball
Fireball
Fireball
Fireball
Ice Spirit Minions Fireball
Fireball
Fireball
Ice Spirit Fireball
Fireball
Ice Spirit Minions Fireball
Fireball
Fireball
Fireball Rascals
Fireball
Fireball
Ice Spirit Minions Rascals Fireball
Fireball
Fireball Goblin Giant
Fireball

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