My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Bad
Synergy
Great!
Versatility
RIP
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Balloon Lava Hound
Giant Snowball
Skeletons Clone Balloon Lava Hound
Zap
Skeletons Clone Balloon Lava Hound
Barbarian Barrel
Skeletons Ice Spirit Clone
The Log
Skeletons Ice Spirit Clone
Earthquake
Skeletons Clone
Arrows
Skeletons Ice Spirit Clone Lava Hound
Royal Delivery
Skeletons Ice Spirit Clone Balloon Lava Hound
Fireball
Clone Balloon Lava Hound
Poison
Clone Balloon Lava Hound
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Clone Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Rage Clone Freeze Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit Rage

Attack Synergies 6 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Balloon
Mirror
Freeze Balloon
Rage
Balloon
Clone
Balloon Lava Hound
Freeze
Balloon Mirror
Balloon
Ice Spirit Rage Clone Freeze Lava Hound Mirror
Lava Hound
Clone Balloon

Defense Synergies 0 1

Skeletons
Ice Spirit
Ice Spirit
Skeletons
Mirror
Rage
Clone
Freeze
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeletons Ice Spirit
Skeletons Freeze
Skeletons
Freeze Skeletons
Ice Spirit Freeze
Skeletons
Skeletons Ice Spirit
Skeletons Freeze
Skeletons Ice Spirit Freeze
Ice Spirit Freeze
Ice Spirit Freeze
Skeletons
Ice Spirit
Freeze Ice Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Skeletons Ice Spirit
Skeletons
Skeletons Ice Spirit Freeze
Skeletons
Freeze Skeletons Ice Spirit
Skeletons
Skeletons
Skeletons Ice Spirit Freeze
Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Ice Spirit Freeze
Ice Spirit Freeze
Freeze
Freeze
Freeze Ice Spirit
Ice Spirit Freeze
Ice Spirit Freeze
Ice Spirit Freeze
Freeze
Ice Spirit Freeze
Freeze

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